Description
The opportunity Real-time 3D is moving off the desktop and onto every screen in the vehicle — instrument clusters, infotainment, and full digital cockpits that millions of drivers interact with every day. Unity's Embedded OS team is how that happens: we bring Unity's runtime to the platforms cars actually run on — Android and Android Automotive OS (AAOS), embedded Linux, and QNX — so the world's leading automotive brands can ship stunning, responsive HMIs built in Unity. As our Senior Software Engineer, Embedded Android, you'll own how Unity runs on Android in the car, working at the intersection of a high-performance 3D engine and production embedded systems. What success looks like In your first 3-6 months: you've ramped on our Android/AOSP platform stack, shipped your first integrations and bug fixes, and become a trusted contributor in customer-facing investigations. Within 12 months: you own a meaningful area of the Android platform, from AAOS integration and the graphics/windowing pipeline to performance on constrained automotive SoCs, you influence its architecture, and you act as a technical point of contact for an OEM program. Your impact You'll be part of a small, senior team with outsized leverage: the code you write ships in production vehicles, and your work directly unblocks Unity's automotive business and the OEM partnerships that depend on it. You'll set the technical bar for embedded Android across the team and help shape how Unity supports the next generation of software-defined vehicles. Why you'll love it Genuinely hard problems at the frontier of real-time 3D and automotive Android, AAOS, Vulkan, Unity as a Library (UAAL), IL2CPP, low-level graphics. Direct, high-trust collaboration with automotive OEMs; your work is visible and it matters. Deep ownership and autonomy in a small senior team, with a clear path to grow into technical leadership. A global R&D organization tackling cross-platform challenges at scale. What you'll be doing - Bring Unity's real-time 3D runtime to Android in the vehicle, extend and harden our platform support across Android/AOSP and Android Automotive OS (with complementary targets like embedded Linux and QNX). - Integrate Unity into native Android apps (Unity as a Library & Unity Render Service) and build the graphics and windowing layer that powers multi-screen, multi-touch digital cockpits and HMIs. - Profile and optimize for resource-constrained automotive SoCs, runtime performance, memory, startup/load time, and iteration speed across platforms. - Partner directly with automotive OEMs as a technical point of contact, investigating issues, removing performance bottlenecks, and setting customers up for production success. - Raise the engineering bar on a small, senior team through design discussions, code reviews, and automated testing. What we're looking for - Languages: Proficiency in C/C++/C# and building scalable, multithreaded systems on Linux/Android. - Android platform: Hands-on Android/AOSP development across app and platform layers — HALs (AIDL), the Android build system (Soong/Blueprint), and the Android framework/lifecycle. - Embedded graphics & real-time 3D: Working knowledge of Vulkan and OpenGL ES and the Android graphics/compositing stack (SurfaceFlinger, HWComposer, Gralloc, EGL), applied to real-time 3D and UI rendering. - Performance: Profiling and optimization on resource-constrained hardware using CPU/GPU/IO tooling.<
You'll be taken to Unity3d's application page to finish applying.