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Senior Data Scientist, Game Engine Simulation
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. WHY DATA SCIENCE & ANALYTICS? The Data Science & Analytics organization's mission is to increase our speed, frequency and acumen of making decisions at scale by instilling a data-influenced approach to building products. We cover a wide area of the data spectrum including analytical data engineering, product analytics, experimentation, causal inference, statistical modeling and machine learning. Aligned and partnering with product verticals, we use this extensive tool belt to discover new opportunities and unmet use cases, influence and shape the product roadmap and prioritization, build data products and measure impact on our community of players and developers. WHY GAME ENGINE AND DIGITAL MATTER The Digital Matter team, within the Engine organization, powers Roblox’s Game Engine Simulation capabilities. Digital Matter sits at the core of how Roblox worlds are built, experienced, and brought to life. Spanning Physics, Geometry, Rendering, and Interactivity, this team defines the fundamental systems that govern how worlds behave, look, and respond – making balls bounce, light scatter, meshes stream, avatars move, and experiences feel immersive across every device. As the Senior Data Scientist on this team, you will partner with engineers and product leaders to shape the technical foundation of the platform. Your work will directly influence how we simulate reality and empower creators to bend it – balancing physical realism with performance, scalability, and artistic control. You will drive data-informed decisions across core engine systems, defining and evolving top-line metrics for performance, stability, visual quality, scalability, and user experience. Your impact will span the entire stack – from physics simulation and mesh streaming (SLIM), to rendering pipelines and input systems – ensuring that engine innovations translate into measurable improvements in creator capability and player experience. Collaborating closely with engineering, product, and leadership, you will evaluate the impact of foundational engine changes, uncover performance bottlenecks, guide prioritization through rigorous experimentation, and surface new opportunities through dashboards, deep analysis, and strategic experimentation. In a team that builds the substrate of the platform, your work will help determine how the next generation of Roblox experiences looks, feels, and performs. You Will: - Define Success Metrics for Digital Matter – Establish key performance indicators for Physics, Geometry, Rendering, and Interactivity, such as performance, latency, stability, me
Editor
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As an Editor, you will play a pivotal role in shaping motion content across brand, marketing, social channels and more. You are a true hybrid maker—capable of developing polished brand films and product UI animations one day, and high-energy, platform-native social content the next. You understand that great motion design isn’t just about moving parts, but about storytelling, systems thinking, and capturing attention in a crowded digital landscape. You combine elevated design craft with strong editorial instincts, moving effortlessly between long-form brand storytelling and the fast-paced rhythm of social. You Will: - Concept, edit, and animate high-impact motion assets for marketing campaigns, product trailers, and brand storytelling. - Own the creation of platform-native content (TikTok, IG, YT, LinkedIn), optimizing for vertical, square, and mobile-first formats while staying ahead of cultural trends. - Contribute to our motion design system by defining guidelines, reusable components, and graphic templates that ensure brand consistency across both marketing and in-product UI animations. - Partner with Art Directors, Product Designers, and Marketers to translate brand guidelines into flexible executions that feel current and culturally relevant. - Apply advanced motion graphics, typography, and exceptional craft to enhance clarity. Maintain organized workflows to support both polished, long-lead projects and high-volume, fast-turn social needs. You Have: - 4+ years of professional motion design experience, with a portfolio showcasing a mix of brand storytelling, social media content, and UI/product animation. - Expert proficiency in Adobe Creative Suite (After Effects, Premiere, Illustrator, Photoshop) and design tools like Figma. Familiarity with 3D tools (Cinema 4D or Blender) is a major plus. - Deep understanding of platform-specific behaviors, "in-feed" performance, and how to capture attention within the first 1.5 seconds. - A rock-solid grasp of timing, easing, hierarchy, typography, and composition. - A flexible, iterative approach to work, comfortable moving between high-fidelity craftsmanship and "lo-fi" social trends in a fast-paced environment. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors suc
Software Engineer — Unity Studio (Web-based 3D Editor)
The opportunity The Unity Studio team is a group of passionate engineers, designers, and product thinkers building a cutting-edge, browser-based real-time 3D authoring tool. Built with Unity 6 and compiled to WebAssembly, Unity Studio lets creators build and edit 3D environments directly in the browser — no Unity Editor install required. While our current focus is on non-gaming use cases, our ambitious vision is to evolve Studio into a universal, web-based collaboration hub for any Unity project. We're looking for a Software Engineer to join us. You'll work across the full surface of the product — scene editing tools, real-time multi-user collaboration, performance-critical rendering, and cloud-connected asset pipelines — with lots of hands-on coding and deep technical challenges. If you love Unity, care about performance, and get excited about pushing the boundaries of what a browser can do, this role will suit you. This is a rare opportunity to directly shape how millions of creators worldwide author 3D content — building the foundational tools that power the next generation of games and 3D applications. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Build and ship features for the 3D editor — from scene manipulation tools to UI panels — using Unity's UI Toolkit, MVVM, and a Redux-style state management layer. - Work on a real-time collaboration system, enabling multiple users to edit a scene simultaneously in the browser. - Profile and optimize WebGL/WebAssembly performance — tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime. - Integrate with cloud services and 3D asset pipelines, connecting the editor to Unity's ecosystem for asset management, authentication, publishing, and analytics. - Strengthen quality and delivery through testing (EditMode, PlayMode, integration), CI/CD contributions, and thoughtful code reviews — while fostering a culture of innovation, teamwork, and technical excellence. What we're looking for - Strong C# proficiency in a Unity context — comfortable with modern C# (async/await, pattern matching) and dedicated to writing clean, testable code. - Solid Unity experience (3+ years) — you know your way around the Unity runtime, URP, assembly definitions, and the package ecosystem. - Understanding of WebGL/WebAssembly constraints — you've shipped or optimized a Unity WebGL build and understand the realities of single-threaded execution, memory limits, and browser sandboxing. - Experience building UI with UI Toolkit. - 3D graphics fundamentals — you understand meshes, materials, shaders, and rendering pipelines well enough to debug visual issues and reason about draw call performance. You might also have - Experience with real-time collaboration systems (CRDTs, operational transforms, or conflict resolution in multi-user editors). - Familiarity with 3D asset pipelines and optimization (glTF/GLB, FBX, Draco, KTX2). - Experience with cloud infrastructure (AWS, Azure, Docker) or CI/CD pipelines for Unity projects. - TypeScript/Node.js skills for developer tooling and CLI utilities. - Interest in WebGPU and next-generation browser rendering APIs. Additional information - Relocation support is
Cinematics Animation Director
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. CINEMATICS What We Do In the Cinematics Team, we are pushing the boundaries of what is possible in realtime. We are in the early stages of this growth in realtime quality work and we are growing quickly and implementing various techniques and ideas to improve what can be done in Unreal Engine. Our team is one of the few at the forefront of delivering innovation, through cinematic quality visuals. What You'll Do Epic Games is searching for a Cinematic Animation Director to join our cinematic team working on projects, including Fortnite and other IP. You'll create original animation with a strong emphasis on style and appeal, grounded in realistic world physics — and you'll help shape how we make that animation, not just what it looks like. This role requires a deep understanding of animation fundamentals and how they translate to game animation, combined with genuine curiosity about emerging tools and workflows. You'll take animation from initial concept through implementation using our animation system in Unreal Engine 5, while actively exploring new approaches — from AI-assisted motion generation and video-to-animation pipelines (Meshcapade, video2fbx, etc.) to whatever comes next. In this role, you will - Lead and mentor a small team of experienced internal cinematic animators. - Own the animation direction and quality control for all cinematic animation outsourcing efforts. - Create character-specific animations based on narrative collaborations with cinematic directors, using Unreal Engine's Sequencer and Control Rig toolset. - Drive collaboration across disciplines — including Production, Technical Animation, and Design — to help define the style and feel of Epic's cinematic animation. - Collaborate with other discipline leads (environment, lighting, fx, game dev, etc) in a dailies-style critique environment, find optimal solutions, and address issues as they arise. - Direct and work with motion capture data as a core part of the layout process. - Refine animations as needed to achieve the highest quality within project timelines. Research, evaluate, and prototype emerging animation workflows and tools, helping the team stay ahead of the curve on production innovation. What we're looking for - A strong animation reel demonstrating expertise in keyframed character and creature animation. - Experience in a lead or senior role, managing animators and owning animation quality for both internal and outsourced teams. - Relevant experience in cinematic animation. - Strong instincts for both realistic and stylized motion. - Strong story and problem solving skills
Senior Counsel (Privacy)
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. LEGAL What We Do Epic's multi-specialized team of attorneys and legal professionals partner across our organization to provide legal solutions as well as consult and inform on the products we build and games we develop. What You'll Do We are looking for a Senior Privacy Counsel to join our in-house team and provide world-class legal support to a dynamic, ambitious, and fast-paced video game and software development company. This role will collaborate extensively with cross-functional stakeholders to help pragmatically navigate novel and complex privacy challenges in innovative ways. In this role, you will - Provide strategic advice to practically manage global privacy risks while supporting business needs and innovation. - Collaborate cross-functionally with product, engineering, compliance, support, leadership, and other stakeholders to review new or changing features and uses of information to facilitate compliance with privacy laws and company policies. - Develop and maintain policies, procedures, and guidelines to communicate compliance requirements and best practices to internal and external stakeholders. - Draft a wide range of legal agreements relating to privacy and security. - Conduct privacy assessments, respond to data subject rights requests, and support privacy-related regulatory interactions. - Manage and interact with external counsel, including as primary contact for multiple regional relationships and matters. - Monitor and proactively communicate relevant legislative developments to appropriate stakeholders. - Perform due diligence and supporting integration matters in connection with corporate transactions. - Evangelize a privacy-focused culture throughout the company. What we're looking for - Licensed in good standing to practice law. - 7+ years’ relevant experience (2+ years’ in-house experience at a fast-paced technology company preferred). - Hands-on experience providing practical and actionable legal guidance regarding risks and obligations under global privacy frameworks (e.g., GDPR, ePrivacy Directive, US federal and state privacy laws, APAC data protection laws). - Familiarity with emerging privacy issues, including AI/ML, biometrics, and automated decision-making. - Highly internally-motivated, with a strong capability to effectively drive and manage competing priorities as an individual contributor and/or as part of cross-functional initiatives. - Demonstrated track record of designing, operationalizing, and efficiently scaling privacy-by-design tools and processes (e.g., privacy record keeping, risk assessments, data subject rights processes) across multiple jurisdictions and business units. - Passionate, detail-oriented, and a critical-thinking mindset that enables you to thrive when faced with complex and novel
Senior Technical Animator
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is searching for a Senior Technical Animator with a passion for expressive character movement to work within the Cinematics team. In this talented team of veteran and emerging artists you’ll collaborate with an internal team, but also will include work with vendors and specifically contribute directly to high profile trailers related to Fortnite and other IP related projects. Joining this team means you’re motivated to seek solutions to problems and work with other artists to make positive changes to models, movements, and tools. The heart of this role is rigging, pipeline and tooling. In this role, you will - Rig characters, props and vehicles - Set up assets in Unreal Engine 5; including cloth, physics, blueprints - Work closely with modelers and animators to ensure a smooth development pipeline and workflow that delivers high quality assets - Assist and build pipeline tools and work with engine and project leads on continuous improvement of those engine tools - Direct Technical Animation work for Cinematic trailers, including outsourced and internal trailers - Provide support and optimization for Animation Team, including performance/speed optimizations, engine stability, control rig/constraint bug issues, and animation workflows - Design UI Pickers for the Animation team What we're looking for - Extensive experience rigging characters in the Unreal Engine - A portfolio demonstrating rigging for a range of characters, bipeds, and creatures, both body and faces - Attention to aesthetic detail, especially with regards to character deformation and physics movement - Familiarity with the Unreal Engine 5 art pipeline - Positive individual with strong written communication and teamwork skills - Exceptional problem-solver - Experience developing character pipelines and tools EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games spans across 25 countries with 46 studios and 4,500+ employees globally. For over 25 years, we've been making award-winning games and engine
Profiles a Unity or Unreal scene against Quest, PCVR, and Vision Pro budgets. Returns a draw-call-by-draw-call diagnosis with fixes.
Reviews your locomotion design against motion-sickness research and XR accessibility guidelines, returns a prioritized fix list.
Generates LOD chains, impostors, and lightmap UVs for XR-grade assets. Batches across hundreds of meshes in one job.
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