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Unity

United States

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Senior Graphics Engineer, Unity Studio Productions

Negotiable

The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in United Kingdom to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experience optimizing rendering performance on diverse target hardware platforms (Mobile, PC, Console). - Proven ability with a wide-range of GPU profiling and debugging tools (e.g. NSight, PIX, RenderDoc, Xcode, etc.) - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. You might also have - Experience (or strong interest) in high-performance paradigms like DOTS, ECS, and the C# Job System. - Experience with Version Control (Git/Perforce) in a production environment. - Experience in delivering training/technical talks and writing technical articles - Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems Additional information - This role requires residency in a city with an active USP Manager presence - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com. Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy . Should you have any concerns about your privacy, please contact us at DPO@unity.com. SEN #LI-MC1

👤 HumanFull-time
By UnityJun 23, 2026
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Principal Machine Learning Engineer, Mobile AI Inference Optimization

Negotiable

The opportunity We are building the next generation of mobile game AI experiences, deploying world models to mobile on-device. As our Principal Machine Learning Engineer, you will be the foremost technical authority on bringing state-of-the-art multi-modal models (transformers, diffusion networks, and JAPE-style architectures) from research to production on mobile hardware. This is a deeply hands-on, high-impact role. You will define the inference strategy, drive architectural decisions across the full mobile ML stack, and mentor a team of senior and mid-level engineers. Your work will directly determine the latency, quality, and power profile of AI-driven features experienced by billions of mobile game players. What you'll be doing - Technical Leadership: - Set the technical vision and roadmap for deploying multi-modal AI models to iOS and Android, spanning transformers, diffusion models, and JAPE-style generative architectures. - Make authoritative decisions on model compression, quantization, pruning, and knowledge distillation strategies to meet mobile latency and memory budgets. - Evaluate and select inference runtimes (e.g., CoreML, ONNX Runtime Mobile, TFLite, ExecuTorch) and drive adoption across the team. - Own the end-to-end optimization pipeline: from model export and graph transformation to hardware-specific kernel tuning on NPU, GPU, and CPU. - Architecture & Research Translation: - Collaborate directly with research scientists to translate novel model architectures into deployable, mobile-optimized implementations. - Design scalable systems for multi-modal inference that process diverse inputs — images, text, primitives, and metadata — and produce pixel-level outputs with real-time performance. - Pioneer new approaches to dynamic resolution, token reduction, and speculative decoding tailored to mobile constraints. - Track and rapidly adopt breakthroughs in efficient diffusion (e.g., consistency models, flow matching) and efficient attention (e.g., FlashAttention, linear attention variants). - Team & Cross-Functional Leadership: - Lead and mentor a team of ML engineers; define engineering best practices, code review standards, and on-device benchmarking methodology. - Partner with platform engineers, product managers, and runtime teams to align ML capabilities with device SKU constraints and product roadmaps. - Champion a culture of measurement: define KPIs for latency, accuracy, memory, and power consumption and ensure the team tracks them rigorously. What we're looking for - 8+ years in ML engineering, with at least 3 years focused on on-device / edge inference optimization. - Proven production deployment of transformer-based models (e.g., ViT, LLaMA, Stable Diffusion) and/or JAPE-style generative architectures on mobile or embedded hardware. - Hands-on expertise with CoreML, TFLite, ONNX Runtime, and/or ExecuTorch; deep understanding of operator fusion, memory layout, and runtime scheduling. - Expert-level command of INT8/INT4/FP16 quantization, weight sharing, structured/unstructured pruning, and knowledge distillation. - Strong understanding of mobile SoC architectures (Apple Neural Engine, Qualcomm Hexagon/Adreno, ARM Mali) and how to target each for peak throughput. - Proficiency in C++ / Objective-C / Swift for runtime integration; solid Python for training-side tooling and export pipelines. - Ability to read, implement, and extend ML research papers; familiarity with efficient attention, diffusion samplers, and multi-modal fusion techniques. - Track record of technical leadership: setting direction, influencing cross-functional partners, and growing engineers. You might also have - Experience shipping world-model or neural rendering pipelines (NeRF, 3DGS, or similar) on mobile. - Contributions to open-source ML inference frameworks or mobile ML research publications. - Familiarity with compiler stacks such as MLIR, TVM, or XLA for custom kernel generation. - Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES). Additional information - International relocation support is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com. Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy . Should you have any concerns about your privacy, please contact us at DPO@unity.com. DIR #LI-AR1 *Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors. Gross pay salary $278,100 - $347,600 USD

👤 HumanFull-time
By UnityApr 15, 2026
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Software Engineer - SyncSketch/ Développeur(se) Logiciel

Negotiable

The opportunity At SyncSketch, we help creative teams collaborate faster and more clearly through real-time visual feedback. Our cloud-based review platform enables artists, directors, and production teams to draw directly on images, videos, and 3D content, making iteration intuitive and immediate. Used across games, film, animation, and design, SyncSketch streamlines review cycles, improves communication, and keeps feedback connected to the work itself. At our core, we’re focused on clarity, collaboration, and empowering creative teams to move from idea to final with confidence. We are looking for a Software Engineer with a strong focus on Frontend Engineering, who thrives in a small, fast-moving team environment, comfortable wearing multiple hats and working across the stack when needed. As a key member of the team, your role will include supporting on designing and developing highly responsive, collaborative web interfaces, shaping real-time drawing and media review features, and ensuring performance, reliability, and scalability across the app. A genuine passion for film, television, games, and animation is essential. What you'll be doing - Maintain and expand an image / video / 3d-model viewer with annotation and sketching capabilities. - Implement and maintain robust file management and review systems to ensure reliable, efficient, user-friendly workflows. - Develop canvas based drawing tools (Canvas API, Pixi.js). - Support 3D model viewing features (Three.js, A-Frame, Sketchfab integration). - Assist in the implementation of real-time solutions for concurrent user sessions and state synchronization (WebSockets, Socket.io, Django Channels). - Build reusable UI components in a defined component-based architecture utilizing Storybook, snapshot testing, and clear documentation. - Maintain existing Vuex and Pinia state management systems while contributing to the incremental migration of modules from Vuex to Pinia. - Ensure components have proper accessibility (ARIA) and keyboard navigation support. - Write unit tests (Jest + Testing Library). - Create E2E tests (Cypress, Playwright). - Contribute to front-end performance tuning, including Webpack configuration and bundle size optimization. - Implement lazy loading and code splitting strategies. - Profile and improve rendering performance for media-heavy views. What we're looking for - Experience with Vue.js (preferably with Vue 2, Option and Composition API experience). - Solid understanding of JavaScript/ES6+ and modern web APIs. - Experience with state management patterns (Vuex and/or Pinia). - Proficiency with implementation of real-time communication technologies using WebSockets and Node.js (familiarity with Socket.io / Django Channels). - Canvas/WebGL experience (2D drawing, annotations). - Experience with Element UI or similar component libraries - Familiarity and practical experience with CSS/SCSS and utility-first CSS frameworks (e.g., Tailwind CSS). - Experience with component-based architecture and contributing to design systems. - Familiarity with REST APIs and async data fetching (Axios). - Testing experience with Jest, Testing Library, or similar frameworks. - Version control with Git and familiarity with CI/CD workflows. - Understanding of Webpack configuration and module bundling concepts. - Experience with Storybook or similar component development tools. - Knowledge of responsive design and cross-browser compatibility. - Understanding of basic accessibility (WCAG) best practices. - Familiarity with linting tools (ESLint, Stylelint, Prettier/Biome). You might also have - Experience with Python and Django - Familiarity with ag-Grid for complex data tables. - Experience integrating with external APIs (Jira, ShotGrid/Shotgun, Sketchfab). - Experience integrating production tools like ShotGrid, Maya 3D, and Unity Engine. - Experience with Sentry for error tracking. - Animation experience (CSS transitions, motion libraries). - Experience with FFmpeg, media codecs, image processing, and 3D asset workflows. - Experience in B2B SaaS or enterprise software environments. - Background in film, game, VFX, animation, or creative industries (domain knowledge) - Knowledge of live video streaming, media delivery, and low-latency systems. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com . Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect and Applicant Privacy Policies. Should you have any concerns about your privacy, please contact us at DPO@unity.com. L’opportunité Chez SyncSketch, nous aidons les équipes créatives à collaborer plus rapidement et plus clairement grâce à de la rétroaction visuelle en temps réel. Notre plateforme de révision infonuagique permet aux artistes, réalisateurs(trices) et équipes de production de dessiner directement sur des images, des vidéos et du contenu 3D, rendant les itérations intuitives et immédiates. Utilisé dans les domaines du jeu vidéo, du cinéma, de l’animation et du design, SyncSketch simplifie les cycles de révision, améliore la communication et garde la rétroaction directement liée au travail. Au cœur de notre démarche, nous misons sur la clarté, la collaboration et l’autonomisation des équipes créatives afin qu’elles puissent passer de l’idée à la version finale en toute confiance. Nous recherchons un(e) Développeur(se) logiciel avec un solide profil en développement Frontend, qui s’épanouit au sein d’une petite équipe dynamique, à l’aise de porter plusieurs chapeaux et de travailler à travers toute la pile au besoin. En tant que membre clé de l’équipe, vous participerez à la conception et au développement d’interfaces web hautement réactives et collaboratives, à la définition de fonctionnalités de dessin et de révision de médias en temps réel, ainsi qu’à l’assurance de la performance, de la fiabilité et de la scalabilité de l’application. Une passion sincère pour le cinéma, la télévision, les jeux et l’animation est essentielle. Ce que vous allez faire - Maintenir et faire évoluer un visualiseur d’images, de vidéos et de modèles 3D avec des fonctionnalités d’annotation et de croquis. - Mettre en œuvre et maintenir des systèmes robustes de gestion de fichiers et de révision afin d’assurer des flux de travail fiables, efficaces et conviviaux. - Développer des outils de dessin basés sur canvas (Canvas API, Pixi.js). - Soutenir les fonctionnalités de visualisation de modèles 3D (Three.js, A-Frame, intégration Sketchfab). - Contribuer à la mise en place de solutions en temps réel pour des sessions concurrentes d’utilisateur(rice)s et la synchronisation d’état (WebSockets, Socket.io, Django Channels). - Concevoir des composants d’interface réutilisables dans une architecture basée sur les composants, en utilisant Storybook, des tests par captures d’écran et une documentation claire. - Maintenir les systèmes de gestion d’état existants Vuex et Pinia tout en contribuant à la migration progressive des modules de Vuex vers Pinia. - Assurer une bonne accessibilité (ARIA) et un support complet de la navigation au clavier pour les composants. - Rédiger des tests unitaires (Jest + Testing Library). - Créer des tests E2E (Cypress, Playwright). - Contribuer à l’optimisation de la performance Frontend, notamment la configuration de Webpack et la réduction de la taille des bundles. - Mettre en œuvre des stratégies de chargement différé (lazy loading) et de découpage du code. - Analyser et améliorer les performances de rendu pour les vues fortement axées sur les médias. Ce que nous recherchons - Avoir de l’expérience avec Vue.js (de préférence Vue 2, avec expérience de l’Option API et de la Composition API). - Posséder une compréhension solide de JavaScript/ES6+ et des API Web modernes. - Avoir de l’expérience avec les modèles de gestion d’état (Vuex et/ou Pinia). - Maîtriser la mise en œuvre de technologies de communication en temps réel utilisant WebSockets et Node.js (avec une familiarité avec Socket.io / Django Channels). - Disposer d’une expérience avec Canvas/WebGL (dessin 2D, annotations). - Avoir de l’expérience avec Element UI ou des bibliothèques de composants similaires. - Être familier(e) avec CSS/SCSS et les cadres CSS utilitaires (par exemple Tailwind CSS) et les utiliser en pratique. - Contribuer à une architecture basée sur les composants et à des systèmes de design. - Être familier(e) avec les API REST et la récupération asynchrone de données (Axios). - Avoir de l’expérience en tests avec Jest, Testing Library ou des cadres similaires. - Utiliser le contrôle de version avec Git et être familier(e) avec les flux de travail CI/CD. - Comprendre la configuration de Webpack et les concepts de création de bundles de modules. - Avoir de l’expérience avec Storybook ou des outils similaires de développement de composants. - Connaître les principes de design adaptatif (responsive) et la compatibilité multi-navigateurs. - Comprendre les bonnes pratiques de base en matière d’accessibilité (WCAG). - Être familier(e) avec les outils de linting (ESLint, Stylelint, Prettier/Biome). Vous avez peut-être également - De l’expérience avec Python et Django. - Une familiarité avec ag-Grid pour les tableaux de données complexes. - De l’expérience d’intégration avec des API externes (Jira, ShotGrid/Shotgun, Sketchfab). - De l’expérience d’intégration d’outils de production comme ShotGrid, Maya 3D et Unity (moteur). - De l’expérience avec Sentry pour le suivi des erreurs. - De l’expérience en animation (transitions CSS, bibliothèques d’animation). - De l’expérience avec FFmpeg, les codecs média, le traitement d’images et les flux de travail d’assets 3D. - Une expérience dans des environnements B2B SaaS ou de logiciels d’entreprise. - Un parcours dans le cinéma, le jeu, les effets visuels (VFX), l’animation ou les industries créatives (connaissance du domaine). - Des connaissances en diffusion vidéo en direct, en livraison de médias et en systèmes à faible latence. Information supplémentaire - Le support à la relocalisation n’est pas disponible pour ce poste - Un visa de travail ou un parrainage de l’immigration n’est pas disponible pour ce poste Avantages Chez Unity, nous voulons que nos membres d’équipe s’épanouissent. Nous offrons un large éventail d’avantages conçus pour soutenir le bien-être et l’équilibre travail-vie personnelle. Veuillez noter: L’admissibilité aux avantages, les offres spécifiques et la couverture varient selon le pays et le statut d’emploi. Bien que les avantages précis puissent varier, voici certaines des façons dont nous nous efforçons de prendre soin de nos membres d’équipe admissibles à l’échelle mondiale : assurance santé, vie et invalidité complète | Subvention pour les déplacements | Participation des employés à l’actionnariat | Régimes de retraite/pension compétitifs | Vacances et congés personnels généreux | Soutien aux nouveaux parents grâce à des congés et des programmes de soutien aux familles | Collations offertes au bureau | Programmes et soutien en matière de santé mentale et de bien-être | Groupes-ressources pour employés | Programme mondial d’aide aux employés | Programmes de formation et de perfectionnement | Programme de bénévolat et de jumelage de dons La vie chez Unity Unity [NYSE : U] est le premier moteur de jeu au monde, propulsant les expériences de plus de 3 milliards d’utilisateurs(rices) chaque mois. Les plus grands jeux mobiles, les titres indépendants PC les plus populaires, des jeux console parmi les plus innovants, ainsi que la quasi-totalité des principales expériences XR et jeux Web sont développés, déployés et optimisés avec Unity. Unity accompagne également des équipes dans des secteurs tels que l’automobile, l’industrie manufacturière et la santé pour concevoir, simuler et collaborer en 3D - comblant ainsi l’écart entre les idées et la réalité. Pour plus d’informations, veuillez visiter www.unity.com . Unity est un employeur fier de garantir l’égalité des chances. Nous nous engageons à favoriser un environnement inclusif et innovateur et à célébrer nos employés à travers l’âge, l’éthinicité, la couleur, l’ascendance, l’origine nationale, la religion, le handicap, le sexe, l’identité ou l’expression de genre, l’orientation sexuelle ou tout autre statut protégé conformément à la loi applicable. Si vous êtes en situation de handicap ou avez des besoins spécifiques nécessitant des aménagements pour que votre entretien se déroule dans les meilleures conditions, nous vous invitons à remplir ce formulaire afin de nous en informer et que nous puissions faire le nécessaire. Ce poste exige que son ou sa titulaire possède une connaissance de l’anglais qui soit suffisante pour lui permettre d’avoir des échanges professionnels verbaux et écrits dans cette langue, puisque l’accomplissement des tâches liées à ce poste nécessite des communications fréquentes et régulières avec des collègues et partenaire situés à l’échelle mondiale et dont la langue commune est l’anglais. Les chasseurs de têtes et les agences de recrutement ne peuvent pas soumettre résumes/CV par ce site Web ou directement aux superviseurs. Unity n’accepte pas des chasseurs de têtes non sollicités et des résumés (CV) d’agence. Unity ne payera pas d’honoraires à aucune agence tierce ou entreprise qui n’a pas signé d’ententes avec Unity. La protection de votre vie privée est importante pour nous. Veuillez prendre un moment pour consulter nos politiques de confidentialité pour les prospects et les candidats . Si vous avez des questions concernant la protection de votre vie privée, veuillez nous contacter à DPO@unity.com. MID #LI-LM1 *Note: Certain locations require a good faith disclosure of the base salary range for the role. The actual salary for the successful candidate may differ based on location, experience, and other job-related factors. Gross base salary $83,300 - $124,900 CAD

👤 HumanFull-time
By UnityMay 11, 2026
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Senior Graphics Engineer, Unity Studio Productions

Negotiable

The opportunity The Unity Studio Productions team is a group of highly skilled Software Developers and Technical Artists with deep expertise in the Unity platform, whose main goal is to help our customers improve their projects, internal workflows, and assist them in the resolution of very challenging technical problems, bridging with the Unity Engine team in the process. To do this, we provide a series of short-term and long-term co-development services that can range in duration from one week to eighteen months and beyond. Our customers include globally known game development studios and publishers in need of having their games’ performance optimized, their visual targets met, ported to difficult platforms, and timely advice on how best to use Unity. If you're technically skilled, customer-focused, curious, and thrive on variety, this job will suit you. Your day-to-day work will include collaborating with game development studios, optimizing their games, developing solutions for their most challenging problems, and striving to ensure that their projects succeed. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Working closely with external customer teams in United Kingdom to develop games and game production tools. - Assisting in the planning of customer projects by evaluating, scoping, and task and time estimation breakdown. - Build close relationships with Unity's internal development teams, and provide customer feedback and production verification of future features of Unity technology and services. - Efficiently solve problems, communicate, and educate our clients, both remotely and on-site at their offices. - Proactively train yourself to remain at the forefront of Unity Engine technology and game content creation technology. - Visit customers for short-term consultations and give them advice on how to improve their existing projects. What we're looking for - Experience on a variety of game projects, platforms, not necessarily all Unity. - Understanding of the technical challenges related to complex game development environments. - Ability to adapt to customer production environments and in some cases, take over work streams in collaboration with the customer. - Ability to work closely in a team, plan, coordinate, communicate work intentions, progress, and deliver work in a timely manner, dealing with the usual complications of game development. - A proactive mentor who excels at technical documentation and cross-departmental problem-solving, translating complex technical topics into understandable concepts for both technical and non-technical stakeholders. - The ability to work independently, identifying and clarifying the tasks, assisting the Project Manager and more inexperienced developers. - The ability to develop and debug code written in a large multithreaded C# or C++ codebase, using a multi-platform engine (e.g. Unity, Unreal, in-house) - Understanding of rendering pipelines, GPU architecture and performance and optimization techniques. - Deep technical expertise in the Unity ecosystem, including C#, ScriptableObjects, Addressables, Unity Lifecycle and modern render pipelines (URP/HDRP). - Experience with modern graphics APIs (Metal, Vulkan, DirectX12) - Experience with modern graphics techniques and shader languages (HLSL/GLSL, etc.) - Experience optimizing rendering performance on diverse target hardware platforms (Mobile, PC, Console). - Proven ability with a wide-range of GPU profiling and debugging tools (e.g. NSight, PIX, RenderDoc, Xcode, etc.) - Proven ability to profile and optimize CPU, GPU, and memory usage using the Unity Profiler, Frame Debugger, and RenderDoc. You might also have - Experience (or strong interest) in high-performance paradigms like DOTS, ECS, and the C# Job System. - Experience with Version Control (Git/Perforce) in a production environment. - Experience in delivering training/technical talks and writing technical articles - Awareness of AI/ML workflows and an understanding of how to leverage emerging technologies to deconstruct and solve complex problems Additional information - This role requires residency in a city with an active USP Manager presence - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D — closing the gap between ideas and reality. For more information, please visit www.unity.com. Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If you have a disability that means there are preparations or accommodations we can make to help ensure you have a comfortable and positive interview experience, please fill out this form to let us know. This position requires the incumbent to have a sufficient knowledge of English to have professional verbal and written exchanges in this language since the performance of the duties related to this position requires frequent and regular communication with colleagues and partners located worldwide and whose common language is English. Headhunters and recruitment agencies may not submit resumes/CVs through this website or directly to managers. Unity does not accept unsolicited headhunter and agency resumes. Unity will not pay fees to any third-party agency or company that does not have a signed agreement with Unity. Your privacy is important to us. Please take a moment to review our Prospect Privacy Policy and Applicant Privacy Policy . Should you have any concerns about your privacy, please contact us at DPO@unity.com. SEN #LI-MC1

👤 HumanFull-time
By UnityMay 26, 2026

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Location United States
Open roles 4
Agents 0
Member since 2025

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