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Senior Sales Specialist - Robotics
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy, qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — infl
Senior Technical Product Manager, XR Platforms
The opportunity Unity powers millions of creators — and XR is one of the most exciting frontiers we support. This role owns how Unity runs across the XR ecosystem: headsets, mixed reality devices, and whatever comes next. You'll set the platform roadmap, negotiate directly with global hardware partners, and work hand-in-hand with engineering and R&D to keep Unity's XR capabilities ahead of the curve. This is a high-visibility role with real influence — your decisions will shape what millions of creators can build. Short-term: stabilize and expand XR platform support, build strong partner relationships, and close critical dependency gaps. Long-term: position Unity as the go-to engine for next-gen XR and AI-assisted creation. What you'll be doing - Own the XR platform roadmap — analyze market trends, identify emerging platforms, and make the case for where Unity invests for maximum creator impact - Negotiate with global hardware partners and navigate deep internal dependencies to keep platform-level stability a top priority - Author high-stakes strategy documents and stay close to the technical details of Unity's interaction with XR hardware - Partner with R&D to shape how AI-driven authoring and internal tooling evolve engine support for XR platforms - Represent Unity's platform vision externally — at XR industry conferences and in strategic overviews for partners and customers What we're looking for - Proven track record shipping complex, technical products — middleware, OS, developer tools, or large-scale platform integrations - Experience managing external partner relationships and influencing internal stakeholders across a large organization - Technical fluency in APIs, rendering pipelines, and hardware abstraction — comfortable going deep with architects and engineers - Ability to untangle complex cross-functional dependencies and drive execution from strategy to shipping - Exceptional written and verbal communication — can distill technical roadmaps into compelling narratives for any audience You might also have - Hands-on familiarity with Unity or another major game engine - Experience integrating AI tools into developer or creative workflows - Background in developer advocacy, conference speaking, or partner-facing platform evangelism Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p&
Senior Software Developer
The opportunity Parsec creates ultra-low latency, high-performance remote desktop technology that empowers creative professionals to work from anywhere, businesses to embrace flexible workplaces, and individuals to play together from anywhere. We're growing so that we can help leaders in gaming, entertainment, engineering, and architecture build the things we love, whether they're in the office or working from home. Parsec is a wholly-owned subsidiary of Unity. Parsec is hiring a Senior Software Developer to join our small but talented native team, working on our low latency game streaming app. The Parsec app is the foundation of everything we’ve accomplished as a company, and the product our customers use and love daily. We’re looking for someone who will join our team, drive innovation in the core technology, and mentor other engineers at Parsec. To be successful, you’ll need to be able to jump into C code without breaking a sweat, pursue hard problems that you have no prior experience with, and build lean, “performant, modularized, and maintainable code. What you'll be doing - Work with UI, encoding/decoding, networking, input, and much more across multiple platforms - Jump into a C codebase on day one and confidently deploy code to more than 5 million people - Be fascinated with building cutting edge technology in gaming from video rendering to UDP protocols - Be obsessed with finding the right, low latency solution to the challenges we face - Listen to customer feedback, interpret the needs of the broader community, and find opportunities to delight our customers What we're looking for - Hands-on experience working in a production C codebase. - Familiarity with macOS app development (e.g., IOKit, CoreGraphics, window/input management) and shipping native apps on macOS. - Familiarity with Windows desktop application development. - A deep desire to learn, improve a product, and make customers happy. - Experience working with a globally distributed team. You might also have - Familiarity with Linux/Ubuntu app development - Familiarity with Windows & Mac Driver development - It's definitely a bonus if you’ve worked in the video game industry or your WASD keys are worn out from playing too many games on your computer. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity</st
DevOps Tech Lead
The opportunity We are seeking a highly skilled and experienced DevOps Tech Lead to provide technical leadership across multiple DevOps teams within our R&D organization. As a key member of our DevOps and Infrastructure group at Aura, you will be instrumental in driving best practices, fostering technological innovation, and ensuring operational excellence across our infrastructure. This role offers a unique opportunity to shape the future of our cloud-native solutions, developer experience, and data infrastructure — including the rapidly growing AI and machine learning platform layer that underpins Aura's next generation of intelligent products. Design Cloud-Native Solutions: Architect and implement scalable cloud infrastructure across multiple environments using Kubernetes and IaC — including purpose-built platforms for AI/ML training, GPU-accelerated workloads, and real-time model serving. Lead Technical Strategy: Define the technical vision and roadmap for our DevOps capabilities, aligning multiple teams around common patterns, tools, and practices that drive efficiency and reliability. Boost Engineering Productivity: Enhance Developer Portal, CI/CD pipelines, and internal tooling to shorten release cycles and reduce friction. Build self-service capabilities that let data scientists and ML engineers deploy and monitor models without DevOps intervention. Optimize Data & AI Infrastructure: Engineer robust platforms that support our data-intensive workloads, ensuring performance, reliability, and cost-effectiveness for critical business intelligence systems. Drive DevOps Transformation: Champion modern DevOps practices across engineering, establishing shared standards for how Aura builds, deploys, and operates software at scale. Implement AI Observability: Build comprehensive tracking for AI/ML usage, cost attribution, and governance across users and services. Mentor & Build Culture: Grow the next generation of technical leaders while fostering a culture of innovation, knowledge sharing, and continuous improvement within the DevOps teams. What you'll be doing - Technical Leadership: Shape the future of Aura's infrastructure and influence architectural decisions across the organization. - Wide Range of Technologies: Work across the full DevOps spectrum – from IaC and Kubernetes to data platform and developer productivity tools. - Personal Development: Clear path for career advancement as you demonstrate success and impact — at the intersection of DevOps and AI infrastructure, one of the fastest-growing engineering domains. - Innovation Playground: Experiment with emerging technologies and implement solutions at scale — including GPU scheduling, vector databases, and LLM serving frameworks. - Strategic Impact: Direct line of sight between your work and Aura's business outcomes What we're looking for - 7+ years in DevOps, SRE, or platform engineering, with 2+ years leading teams or tech-leading across multiple squads. - Deep expertise with Kubernetes — architecture, networking, security, and cluster operations at scale. - Hands-on experience with Pulumi (or equivalent IaC) and at least one major cloud provider (AWS, GCP, or Azure). - Strong CI/CD expertise — designing and maintaining pipelines at scale (e.g., GitHub Actions, Jenkins, ArgoCD). - Solid understanding of networking, security, and observability in cloud-native environments. - Experience with monitoring and observability stacks (e.g. Prometheus, Gr
Analyste Workday HRIS sénior / Senior Workday HRIS Analyst
L’opportunité Nous cherchons une ou un analyste Workday HRIS (logiciel de gestion du personnel) sénior possédant plus de 6 ans d’expérience pratique en configuration des modules de Compensation et de Payroll de Workday pour se joindre à notre équipe Technologie des personnes. Dans ce rôle, vous agirez comme spécialiste principal(e) en la matière et serez responsable clé de la configuration, de l’optimisation et du soutien continu de Workday. Ce poste met un fort accent sur la mise en place de processus évolutifs, conformes et harmonisés à l’échelle mondiale. Vous collaborerez étroitement avec les équipes RH, Total Rewards et Payroll afin de concevoir et de livrer des solutions stables et bien conçues couvrant l’ensemble du cycle de vie des membres du personnel. Ce rôle exige une maîtrise combinée de connaissances fonctionnelles en RH et en paie, une expertise technique approfondie de Workday, ainsi qu’une capacité de diriger de façon autonome des initiatives complexes dans un environnement dynamique et en constante évolution. En tant que membre sénior de l’équipe, vous aurez une grande influence sur les décisions de conception, l’établissement des bonnes pratiques et l’identification d’occasions d’amélioration des processus, et contribuerez à faire progresser la maturité globale de notre écosystème Workday. Chez Unity, vous aurez un impact concret. Dans un environnement collaboratif et en forte croissance, nous redéfinissons le développement, résolvons des problèmes complexes et favorisons la réussite de notre communauté. L’inclusion chez Unity repose sur un cadre rassembleur : Empathie, Respect et Opportunité. Ce poste hybride est basé dans notre bureau de Montréal. Ce que vous allez faire - Agir comme propriétaire fonctionnel(le) et technique sénior pour Workday Compensation (y compris Advanced Compensation) et Payroll, en veillant à ce que les solutions soient évolutives, conformes et alignées sur les besoins d’affaires - Concevoir, configurer, améliorer et soutenir de façon continue les processus de rémunération et de paie, en conciliant expérience utilisateur, efficacité opérationnelle, auditabilité et contrôle - Soutenir et piloter les activités annuelles et hors cycle de planification de la rémunération, y compris les processus de mérite, de primes, d’attribution d’actions et de promotions, ainsi que la conception et la gouvernance des processus d’affaires associés - Gérer et livrer de manière autonome des projets et améliorations de moyenne à grande envergure, y compris l’alignement des parties prenantes, la collecte des besoins, la priorisation, les tests et le soutien post‑production - Résoudre des problèmes complexes liés aux systèmes et aux processus, effectuer des analyses des causes fondamentales et mettre en place des solutions durables et évolutives; fournir des conseils sur les meilleures pratiques Workday, la standardisation des processus et la gouvernance, afin d’améliorer la maturité du système et l’excellence opérationnelle au sein du paysage Technologie des personnes Ce que nous recherchons - Minimum de 6 ans d’expérience pratique avec Workday, avec une expertise approfondie en Compensation (y compris Advanced Compensation), en Payroll (obligatoire) et dans les modules Time Tracking (un atout) - Compréhension approfondie des processus de bout en bout en rémunération, en paie, en RH et en Total Rewards, y compris les considérations internationales, les exigences de conformité, les contrôles et les impacts en aval - Expérience avérée de direction ou d’influence majeure d’implantations, d’améliorations et de déploiements de modul
Gestionnaire de produit principal(e), uAds / Principal Product Manager, uAds
L’opportunité Nous recherchons une ou un gestionnaire de produit d’expérience pour joindre l’équipe Unity Ads Product au sein de la division Grow. Dans ce rôle, vous serez responsable des composantes essentielles qui propulsent les activités publicitaires de notre réseau. Vous aurez à fournir une expertise sur les initiatives actuelles et futures qui ont pour but de développer cette activité. Cela inclut la responsabilité de la vision stratégique de notre produit de qualité publicitaire, notamment en le rendant plus robuste, plus évolutif et plus profondément intégré à nos kits SDK et à notre plateforme. Vous établirez alors une stratégie proactive de confidentialité qui transforme le contexte réglementaire en pleine évolution en possibilités de croissance. Vous dirigerez également les efforts de confiance et de sécurité, y compris la modération des créations et les politiques publicitaires, dans le but de renforcer nos capacités d’échange et de programmatique. Vous identifierez aussi des axes d’innovation dans de nouveaux canaux d’inventaire, de nouveaux formats publicitaires et des domaines d’affaires adjacents. Ce que vous allez faire - Collaborer avec la direction de l’équipe de produit afin de définir et de communiquer la vision et la stratégie à long terme concernant la qualité publicitaire, la confidentialité, la confiance et la sécurité, l’échange et la programmatique, et assurer un axe commun entre les équipes et les parties prenantes; prendre en charge et façonner la feuille de route produit, en veillant à ce qu’elle génère à la fois impact d’affaires et valeur pour la clientèle. - Travailler étroitement avec les gestionnaires de produit Staffs et Séniors, les équipes de développement et les équipes de science des données pour définir et prioriser les initiatives clés; mettre à profit votre expertise pour guider les équipes dans des décisions complexes et soutenir l’exécution à grande échelle. - Définir la stratégie de notre produit de qualité publicitaire pour encourager des améliorations qui renforcent la confiance des éditeurs, y compris la modération des créations, l’application des politiques publicitaires et la prévention de la fraude. - Diriger les efforts visant à rendre la qualité publicitaire plus accessible et plus évolutive pour tous les éditeurs, et s’assurer qu’elle est profondément intégrée à notre kit SDK et à l’ensemble de notre plateforme. - Mettre en place une stratégie proactive de confidentialité qui dépasse la simple conformité; analyser l’évolution du cadre réglementaire mondial — y compris les nouvelles lois, la jurisprudence et les tendances en matière de mise en application — afin d’identifier les occasions où Unity peut faire de la confidentialité un levier de croissance pour l’entreprise. - Diriger l’évaluation des tendances de marché, des besoins de la clientèle et du paysage concurrentiel; estimer les opportunités futures, effectuer des analyses approfondies et présenter des recommandations qui influencent tant les investissements stratégiques que l’établissement des priorités en matière de feuille de route. - Collaborer avec l’équipe de la plateforme de données pour déceler des occasions d’améliorer nos modèles, nos rapports et nos flux de travail, et s’assurer que l’infrastructure de données et les analyses sont exactes, complètes et orientées vers des résultats concrets. - Travailler en partenariat avec les équipes de partenariats stratégiques et de développement pour évaluer et concrétiser de nouvelles opportunités, notamment de nouveaux canaux d’inventaire (p. ex., CTV), des initiatives d’affaires, la demande non relative aux jeux et la publicité de marque. - Piloter les activités de prototypage en phase initia
Développeuse ou développeur en développement et exploitation (DevOps) sénior, Asset Manager / Senior DevOps Developer, Asset Manager
L’opportunité Le Unity Asset Manager est l’espace infonuagique dédié au contenu 3D en temps réel, où les créateurs, les studios et les entreprises stockent, organisent, gèrent les versions et collaborent sur leurs ressources numériques. Utilisée principalement par une clientèle issue de secteurs industriels, comme l’automobile et l’ingénierie, cette plateforme en forte croissance constitue un volet important de Unity Cloud : nos clients les plus importants souhaitent de plus en plus exploiter cet outil, ainsi que d’autres produits Unity, dans leurs propres environnements infonuagiques privés. Comme développeuse ou développeur en développement et exploitation (DevOps) sénior, vous serez responsable de la manière dont l’Asset Manager est déployé dans notre offre infonuagique publique et vous concevrez les outils et options de déploiement permettant aux entreprises de l’exécuter dans leurs environnements privés et auto‑hébergés. Votre mandat sera double : maintenir notre nuage public rapide, fiable et simple pour les mises en production, tout en rendant les déploiements privés d’entreprise répétables et bien supportés. Avec le temps, votre travail s’étendra au‑delà de l’Asset Manager afin de contribuer à amener d’autres produits et services Unity dans les environnements infonuagiques privés des entreprises. En tant que développeuse ou développeur sénior, vous définirez l’orientation technique, vous serez responsable d’infrastructures importantes et visibles, et collaborerez étroitement avec les développeurs qui bâtissent le produit pour rendre les mises en production fluides et sécuritaires. Vous rejoindrez l’équipe Authoring Platform qui développe Asset Manager, un groupe collaboratif réunissant des développeuses et développeurs d’applications dorsales, des créatrices et créateurs de packages Unity (C#) et des spécialistes en algorithmes 3D. Nous travaillons de façon flexible et asynchrone, nous nous appuyons les uns sur les autres grâce à des rencontres quotidiennes et des revues de code ouvertes, et nous avons à cœur de livrer un produit de grande qualité. Notre travail rejoint certaines des plus grandes entreprises au monde, souvent avec des exigences strictes de sécurité et de conformité; l’expérience de déploiement que vous concevrez aura donc un impact très concret. L’équipe utilise des outils comme Claude Code dans son flux de travail quotidien, et nous explorons activement des façons d’améliorer notre efficacité grâce aux outils d’IA, notamment en générant du code directement à partir des exigences produit. Si expérimenter à l’avant‑garde de la façon dont les logiciels sont développés vous motive, vous vous sentirez à votre place. Ce que vous allez faire - Concevoir, bâtir, exploiter et maintenir les pipelines et l’infrastructure qui déploient l’Asset Manager vers le nuage public de Unity, avec des mises en production fiables, automatisées et à faible friction. - Créer les outils, les emballages et les options de déploiement qui permettent aux clients d’entreprise d’exécuter l’Asset Manager dans leurs propres environnements infonuagiques privés et auto‑hébergés. - Étendre ces modèles de déploiement afin que d’autres produits et services Unity puissent atteindre les environnements infonuagiques privés des entreprises. - Renforcer l’observabilité, la sécurité et la fiabilité des déploiements publics et privés. - Collaborer avec les développeurs produit pour façonner des services portables et accompagner les autres sur les bonnes pratiques de déploiement et d’exploitation. - Vos 90 premiers jours : - D’ici 30 jours : Assimiler nos pipelines et notre infrastructure de déploiement dans le nuage public, collaborer avec notre équipe actu
Senior Sales Specialist (Robotics)
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — influ
Senior Technical Product Manager, XR Platforms
The opportunity Unity powers millions of creators — and XR is one of the most exciting frontiers we support. This role owns how Unity runs across the XR ecosystem: headsets, mixed reality devices, and whatever comes next. You'll set the platform roadmap, negotiate directly with global hardware partners, and work hand-in-hand with engineering and R&D to keep Unity's XR capabilities ahead of the curve. This is a high-visibility role with real influence — your decisions will shape what millions of creators can build. Short-term: stabilize and expand XR platform support, build strong partner relationships, and close critical dependency gaps. Long-term: position Unity as the go-to engine for next-gen XR and AI-assisted creation. What you'll be doing - Own the XR platform roadmap — analyze market trends, identify emerging platforms, and make the case for where Unity invests for maximum creator impact - Negotiate with global hardware partners and navigate deep internal dependencies to keep platform-level stability a top priority - Author high-stakes strategy documents and stay close to the technical details of Unity's interaction with XR hardware - Partner with R&D to shape how AI-driven authoring and internal tooling evolve engine support for XR platforms - Represent Unity's platform vision externally — at XR industry conferences and in strategic overviews for partners and customers What we're looking for - Proven track record shipping complex, technical products — middleware, OS, developer tools, or large-scale platform integrations - Experience managing external partner relationships and influencing internal stakeholders across a large organization - Technical fluency in APIs, rendering pipelines, and hardware abstraction — comfortable going deep with architects and engineers - Ability to untangle complex cross-functional dependencies and drive execution from strategy to shipping - Exceptional written and verbal communication — can distill technical roadmaps into compelling narratives for any audience You might also have - Hands-on familiarity with Unity or another major game engine - Experience integrating AI tools into developer or creative workflows - Background in developer advocacy, conference speaking, or partner-facing platform evangelism Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p&
Senior Technical Artist, AI / Artiste Technique Sénior, IA
The opportunity At Unity, we’re shaping the future of real-time 3D by applying AI to revolutionize how games are created and experienced. From intelligent authoring tools to new ways of interacting with content, we’re building the next generation of AI-powered pipelines that enable faster, more immersive, and more efficient 3D game development. We’re seeking a Senior Technical Artist to join the Unity AI Authoring team. In this role, you’ll design and build AI-driven workflows, pipelines, test project environments and tools, transforming how games are designed, prototyped, and launched. If you love combining artistic creativity with technical problem-solving and enjoy pushing the boundaries of AI-driven game creation, then we’re eager to hear from you What you'll be doing - Designing and developing workflows, pipelines, and tools to support AI-assisted game creation. - Integrating assets from art & design teams and implementing features that allow AI agents to interact with and enhance them. - Rapidly prototyping ideas and AI-powered game systems to explore new gameplay experiences. - Developing solutions to bring real-world assets and data into real-time applications. - Researching and experimenting with emerging technologies to push the boundaries of AI in games. - Collaborating in small teams to deliver projects across multiple platforms, including desktop, AR/VR headsets, mobile, WebGL, and more. What we're looking for - Experience in game development, preferably with Unity. - Strong artistic talent and a portfolio demonstrating creativity and technical skill. - Strong experience designing and building AI-driven workflows - Experience with LLM datasets and benchmarking - Solid understanding of one or more 3D creation suites (Maya, Blender, etc.). - Experience with 3D model optimization and real-time performance considerations. - Familiarity with art production workflows such as modeling, texturing, rigging, animation, or lighting (HDRP/URP). - Intermediate skills in C# or another programming language. - Ability to rapidly prototype ideas and iterate based on feedback, particularly in AI-assisted workflows. You might also have - Production experience developing AR/VR applications for headset platforms. - Knowledge of rendering performance and optimization techniques. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource
Senior Sales Specialist - Robotics
The opportunity At Unity, we're on a mission to accelerate the world's transition to simulation-driven robotics — empowering enterprises across manufacturing, logistics, and autonomous systems to design, train, and deploy robots faster, safer, and smarter. Through real-time 3D technology, we give engineers the tools to validate ideas virtually before they ever touch the physical world. Joining our robotics team means more than selling software. It's an opportunity to help reshape how some of the world's largest industrial operations approach automation — and to be at the forefront of a shift redefining what's possible across manufacturing and logistics. We're looking for strategic thinkers and relationship builders who are ready to take ownership, work closely with our regional sales teams, and drive adoption of simulation technology that is genuinely changing how enterprises build and operate robotics systems. As a Senior Robotics Sales Specialist, you will identify the right customers, make the case for change, and guide them through every phase — from the first conversation to a fully deployed solution. Short-term success means a healthy, qualified pipeline and early wins with the right enterprise accounts. Long-term, you become Unity's field authority on robotics commercial strategy — with direct influence on how we scale across the verticals that matter most and a clear path to growing with a team that is building something genuinely new. What you'll be doing - Lead and create new opportunity engagements that deliver the highest value for robotics customers — aligning Unity's strengths with customer needs to build differentiated, outcome-based solutions that address real operational challenges across logistics, warehousing, and manufacturing. - Build relationships and gain trusted advisor status with key stakeholders and senior decision makers at target accounts — developing executive-level engagement strategies that influence the buying process and accelerate deals from first conversation to close. - Plan, develop, and execute account sales strategies to grow revenue and gain market share — mapping customer organisational structures, identifying expansion signals, and maintaining pipeline and opportunity tracking. - Work collaboratively with Sales, Solutions Engineers, Strategic Partnerships, and Product teams to solve customer problems, identify new opportunities, and ensure every engagement is backed by the right technical and commercial resources. - Represent Unity across the robotics and industrial automation ecosystem — cultivating relationships with robot OEMs, system integrators, and automation ISVs, and positioning Unity as the simulation platform of choice at key industry events. What we're looking for - A track record of closing complex, high-value enterprise deals in industrial software, automation, or simulation — with demonstrated ability to navigate engineering decision makers and C-suite stakeholders through a structured, multi-stakeholder sales cycle. - Proven commercial depth in value-based selling — able to independently build and present business cases including ROI, TCO, and payback period tailored to operations and finance buyers without requiring heavy pre-sales support. - Experience selling into logistics, warehousing, or manufacturing environments with a clear understanding of the automation investment drivers — throughput efficiency, deployment risk reduction, and labour cost optimisation — that motivate enterprise buying decisions. - Demonstrated ability to succeed in a specialist sales model — infl
Artiste Technique Sénior, IA / Senior Technical Artist, AI
L’opportunité Chez Unity, nous façonnons l’avenir de la 3D en temps réel en appliquant l’IA pour révolutionner la façon dont les jeux sont créés et vécus. Des outils de création intelligents aux nouvelles manières d’interagir avec le contenu, nous construisons la prochaine génération de Pipelines assistés par l’IA, permettant un développement de jeux 3D plus rapide, plus immersif et plus efficace. Nous recherchons un(e) Artiste Technique Sénior pour se joindre à l’équipe Unity AI Authoring. Dans ce rôle, vous allez concevoir et créer des flux de travail, des Pipelines, des environnements de projets de test et des outils propulsés par l’IA, transformant la façon dont les jeux sont conçus, prototypés et lancés. Si vous aimez allier créativité artistique et résolution de problèmes techniques, et que vous avez envie de repousser les limites de la création de jeux assistée par l’IA, nous serons ravi(e)s de vous connaître. Ce que vous allez faire - Concevoir et développer des flux de travail, des Pipelines et des outils pour soutenir la création de jeux assistée par l’IA. - Intégrer les ressources provenant des équipes artistiques et de design et mettre en œuvre des fonctionnalités qui permettent aux agents IA d’interagir avec celles‑ci et de les enrichir. - Prototyper rapidement des idées et des systèmes de jeu propulsés par l’IA afin d’explorer de nouvelles expériences de jeu. - Développer des solutions permettant d’intégrer des ressources et des données du monde réel dans des applications en temps réel. - Effectuer de la recherche et expérimenter avec des technologies émergentes afin de repousser les frontières de l’IA dans les jeux. - Collaborer au sein de petites équipes pour livrer des projets sur plusieurs plateformes, notamment les ordinateurs de bureau, les casques AR/VR, les appareils mobiles, le WebGL et d’autres encore. Ce que nous recherchons - Avoir de l’expérience en développement de jeux, idéalement avec l’éditeur Unity. - Posséder un talent artistique marqué et un portfolio démontrant créativité et maîtrise technique. - Avoir une solide expérience dans la conception et la création de flux de travail propulsés par l’IA. - Avoir de l’expérience avec des jeux de données pour LLM et le benchmarking. - Disposer d’une bonne compréhension d’au moins une suite de création 3D (Maya, Blender, etc.). - Avoir de l’expérience en optimisation de modèles 3D et en performance temps réel. - Être familier(ère) avec les flux de production artistique comme le modélisation, le texturage, le rigging, l’animation ou l’éclairage (HDRP/URP). - Avoir des compétences intermédiaires en C# ou dans un autre langage de programmation. - Être capable de prototyper rapidement des idées et d’itérer en fonction des retours, en particulier dans des flux de travail assistés par l’IA. Vous avez peut-être également - De l’expérience de production dans le développement d’applications AR/VR pour des plateformes de casques. - Des connaissances en performance de rendu et en techniques d’optimisation. Information supplémentaire - Le support à la relocalisation n’est pas disponible pour ce poste - Un visa de travail ou un parrainage de l’immigration n’est pas disponible pour ce poste Avantages <
Gestionnaire de Programme Technique Senior, Partenariat Graphique / Senior Technical Program Manager, Graphics Partnership
L'opportunité Aidez-nous à rendre le contenu interactif 3D accessible, partout ! En tant que gestionnaire de programme technique au sein de l'équipe Graphiques de Unity, vous collaborerez avec des leaders de l'industrie pour étendre notre puissante expérience de création sur des plateformes telles que Windows, Mac, Consoles et XR. Dans ce rôle, vous alignerez stratégiquement la technologie avec les objectifs commerciaux, renforçant la présence de Unity sur le marché et générant des revenus. Si vous êtes passionné(e) par l'autonomisation d'équipes diversifiées à l'échelle mondiale, l'équilibre entre les processus et les personnes, et le fait de diriger avec confiance dans un paysage technologique en constante évolution, vous vous épanouirez ici. En tant que gestionnaire de programme technique, vous êtes passionné(e) à la fois par les personnes et les processus, et vous cherchez toujours à trouver le juste équilibre entre les deux. Vous aimez évoluer dans un environnement en pleine croissance, et vous êtes capable de vous adapter à un paysage technique en constante évolution. Nous recherchons une personne capable de révéler le potentiel des gens en leur accordant les moyens et la confiance nécessaires à leur réussite. Notre objectif est de rapprocher des équipes diversifiées par-delà les fuseaux horaires, les cultures et les origines. Nous espérons que vous partagez ce sentiment! Ce que vous allez faire - Collaborer avec des équipes d'ingénierie et de développement et des partenaires externes (par exemple, Meta, Google) : Définir la portée du projet, les livrables et les délais en fonction des accords avec les partenaires et des déclarations de travail (SOW). - Planifier et exécuter des projets : Développer et maintenir des plans de projet, des jalons et des plans de capacité pour garantir une livraison réussie. Établir des mécanismes de suivi clairs pour le progrès du projet et les livrables. Fournir des mises à jour régulières et des rapports aux parties prenantes, mettant en évidence les réalisations, les risques et les prochaines étapes. - Agir en tant que point de contact principal : Représenter l'équipe Graphiques d'Unity lors des réunions de livraison liées aux partenaires, en répondant avec assurance aux questions de livraison et en gérant les attentes. - Engagement des partenaires : Assister à des réunions régulières avec les partenaires pour fournir des mises à jour, recueillir des commentaires et aborder les préoccupations. - Communication et résolution de conflits : Faciliter une communication ouverte et constructive entre les équipes internes et les partenaires externes. Gérer les conversations difficiles avec diplomatie, en veillant à l'alignement et à la résolution des conflits. Ce que nous recherchons - Plus de 5 ans d'expérience en gestion de programme technique, gestion de projets ou un rôle connexe, de préférence au sein d'une organisation axée sur la technologie ou l'ingénierie. - Bonne compréhension des cycles de vie de développement logiciel (SDLC) et des processus d'ingénierie. - Excellentes compétences en communication, négociation et interpersonnelles, avec la capacité d'interagir efficacement avec des parties prenantes techniques et non techniques. - Capacité prouvée à gérer plusieurs projets complexes simultanément, en équilibrant les priorités et les délais concurrents. - Expérience dans la création et la gestion de projets de plans de capacité, de calendriers de projet et de stratégies de mitigation des risques. - Orienté(e) vers les résultats, organisé(e) et méthodique. À l'aise avec
Développeuse ou développeur d’applications frontales (frontend) sénior, Asset Manager / Senior Frontend Developer, Asset Manager
L’opportunité Le Unity Asset Manager est la plateforme infonuagique de contenu 3D en temps réel destinée à notre clientèle industrielle, où les créateurs, les studios et les entreprises peuvent stocker, organiser, gérer les versions et collaborer sur leurs ressources numériques. Il s’agit d’un volet en forte croissance de la plateforme Unity Cloud, situé à un carrefour particulièrement intéressant : une application Web moderne en React qui intègre également le moteur de Unity, compilé en WebAssembly, afin d’afficher des modèles 3D haute fidélité directement dans le navigateur. Comme développeuse ou développeur d’applications frontales (frontend) sénior, vous façonnerez l’expérience d’Asset Manager et aurez l’occasion d’étendre votre influence bien au-delà de l’interface. Vous prendrez en charge des fonctionnalités importantes et concrètes, contribuerez à définir l’orientation technique et collaborerez étroitement avec les équipes de design, de produit et de développement dorsal pour améliorer l’ensemble du système. Si vous aimez concevoir des interfaces épurées et rapides et que le 3D en temps réel vous intéresse, cet environnement vous permettra d’accomplir du travail de haute qualité. Vous rejoindrez l’équipe Authoring Platform qui développe Asset Manager, un groupe collaboratif réunissant des développeuses et développeurs d’applications dorsales, des créatrices et créateurs de packages Unity (C#) et des spécialistes en algorithmes 3D. Nous travaillons de façon flexible et asynchrone, accordons une grande importance au 3D en temps réel et livrons nos solutions à certaines des plus grandes entreprises au monde. L’équipe utilise des outils comme Claude Code dans son flux de travail quotidien, et nous explorons activement le développement assisté par l’IA, notamment la génération de code à partir des exigences produit. Si expérimenter à l’avant-garde des façons de concevoir des logiciels vous motive, vous vous sentirez à votre place. Ce que vous allez faire - Concevoir et améliorer des interfaces réactives et accessibles en React et TypeScript pour la navigation des ressources, la recherche, les métadonnées et la collaboration. - Concevoir des systèmes frontaux qui demeurent rapides et fiables à mesure que le nombre d’utilisateurs et de ressources augmente. - Connecter l’application Web au visualiseur 3D Unity WebGL/WebAssembly intégré afin d’offrir une expérience 3D en temps réel fluide. - Co-concevoir l’architecture du côté serveur et les API avec les développeurs côté serveur, en influençant l’évolution des services et des contrats de données de bout en bout. - Renforcer le code base et l’équipe grâce à une architecture réfléchie, des tests rigoureux, des revues de code et du mentorat. Ce que nous recherchons - Maîtrise approfondie de la création d’applications Web en production avec React et TypeScript. - Capacité à concevoir et structurer des applications monopage complexes, incluant le routage et la gestion d’état. - Expérience démontrée dans le maintien d’interfaces rapides et réactives lorsque le volume de données et l’utilisation augmentent. - Aisance suffisante avec le côté serveur et la conception d’API pour contribuer aux décisions techniques au-delà du côté client. - Autonomie pour mener de bout en bout les travaux côté client, combinée à une approche collaborative et orientée produit afin de livrer, avec les équipes de design, de produit et de développement, des expériences centrées sur les utilisateurs. - Ouverture à utiliser des outils d’IA dans votre flux de travail quotidien
Principal Engineer, On-Device AI Inference & Systems
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As our Principal Engineer for On-Device AI Inference & Systems, you will be the foremost engineering authority on taking state-of-the-art multi-modal models (transformers and diffusion networks) and making them run fast, small, and reliably within that runtime, fully integrated into a production game engine. This is a deeply hands-on, high-impact engineering role. You will own the inference and integration stack end-to-end — from the moment a trained checkpoint leaves research, through export, optimization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. You will set the engineering standards, drive the architecture of the runtime and integration layers, and mentor a team of senior and mid-level engineers. Your work directly determines the latency, quality, memory footprint, and battery profile of AI features experienced by players worldwide. This role is for an engineer who is energized by the gap between a research model and a shipping, AI-based product. If you love profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role. What you'll be doing - Inference & On-Device Optimization - Own the end-to-end optimization pipeline: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific kernel tuning across NPU, mobile GPU, and desktop/laptop GPU. - Make authoritative decisions on quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars. - Drive low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, D3D12, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level. - Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs. - Runtime & Systems Integration - Evaluate, select, and drive adoption of WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch) — and extend or build runtime/glue code where off-the-shelf options fall short of our diffusion workloads. - Design and own the integration between the ML runtime and the game engine: real-time scheduling, threading, memory pooling, zero-copy buffer sharing between the inference path and the render path, and frame-budget management alongside the renderer. - Architect inference systems that handle diverse inputs — images, text, primitives, metadata — and produce pixel-level outputs with real-time performance, robust to the messy realities of production (cold starts, thermal throttling, device fragmentation, backgrounding). - Build the supporting engineering: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality t
Spécialiste des ventes sénior — Robotique / Senior Sales Specialist - Robotics
L’opportunité Chez Unity, nous avons pour mission d’accélérer la transition mondiale vers une robotique axée sur la simulation : nous permettons aux entreprises des secteurs de la fabrication, de la logistique et des systèmes autonomes de concevoir, d’entraîner et de déployer des robots plus rapidement, plus sécuritairement et de manière plus intelligente. Grâce à la technologie 3D en temps réel, nous donnons aux développeuses et développeurs les outils pour valider virtuellement leurs idées avant même qu’elles touchent au monde physique. Se joindre à notre équipe de robotique, c’est bien plus que vendre des logiciels. C’est contribuer à redéfinir la façon dont certaines des plus grandes entreprises industrielles au monde abordent l’automatisation. C’est se trouver au premier plan d’un mouvement qui transforme ce qu’il est possible de réaliser dans les secteurs de fabrication et de logistique. Nous recherchons des personnes ayant des esprits stratégiques, qui savent tisser des liens solides, qui sont prêtes à prendre l’initiative, à collaborer étroitement avec nos équipes de vente régionales et à stimuler l’adoption des technologies de simulation qui transforment concrètement la manière dont les entreprises conçoivent et exploitent leurs systèmes robotiques. En tant que spécialiste des ventes sénior, robotique, vous identifierez les bons clients, vous leur présenterez les raisons en faveur d’un changement et les accompagnerez à chaque étape, de la première discussion jusqu’au déploiement complet de la solution. À court terme, la réussite se traduit par un pipeline solide et qualifié, ainsi que par des gains rapides auprès des bons comptes d’entreprise. À long terme, vous deviendrez l’autorité terrain de Unity en stratégie commerciale robotique; vous aurez une influence directe sur la façon dont nous évoluons dans les secteurs prioritaires, élaborerez une trajectoire claire de croissance au sein d’une équipe qui crée quelque chose de vraiment nouveau. Ce que vous allez faire - Diriger et créer de nouvelles occasions d’engagement qui offrent la plus grande valeur à la clientèle en robotique; vous alignerez les forces de Unity sur les besoins des clients afin de bâtir des solutions personnalisées et axées sur les résultats qui répondent à de véritables enjeux opérationnels en logistique, en entreposage et en fabrication. - Bâtir des relations pour devenir une ou un conseiller de confiance auprès des parties prenantes clés et des décideurs principaux dans les comptes ciblés; vous développerez des stratégies d’engagement au niveau de la direction qui influencent le processus d’achat et accélèrent la conclusion des ententes, de la première conversation jusqu’à la signature. - Planifier, élaborer et exécuter des stratégies de vente par compte afin de faire croître les revenus et de gagner des parts de marché; vous représenterez les structures organisationnelles des clients, identifierez les signaux d’expansion et assurerez le suivi du pipeline et des opportunités. - Collaborer étroitement avec les équipes de ventes, de solutions aux développeurs, de partenariats stratégiques et de produit afin de résoudre les problèmes des clients, d’identifier de nouvelles opportunités et de s’assurer que chaque mandat bénéficie des bonnes ressources techniques et commerciales. - Représenter Unity dans le secteur de la robotique et de l’automatisation industrielle en entretenant des relations avec les fabricants d’équipement d’origine (OEM) de robots, les intégrateurs de systèmes et les éditeurs indépendants de logiciels (ISV) d’automatisation, et en positionnant Unity comme la plateforme de simulation de choix lors des principaux événements sectoriels. <strong&
Senior DevOps Developer, Asset Manager
The opportunity Unity Asset Manager is the cloud home for real-time 3D content, where creators, studios, and enterprises store, organize, version, and collaborate on their digital assets. Used primarily by industry customers, such as automotive and engineering teams, it's a fast-growing part of the Unity Cloud platform, and increasingly, our largest customers want to run it, and other Unity products, inside their own private cloud environments. As a Senior DevOps Engineer, you'll own how Asset Manager ships to our public cloud offering and build the tooling and deployment options that let enterprise customers run it in their own private and self-hosted environments. It's a dual mandate: keep our public cloud fast, reliable, and easy to release to, while making private enterprise deployments repeatable and well-supported. Over time, your work will extend beyond Asset Manager to help bring other Unity products and services into private enterprise cloud systems. As a Senior Engineer, you'll set technical direction, own meaningful and visible infrastructure, and work closely with the engineers building the product to make releasing it effortless and safe. You'll join the Authoring Platform team that builds Asset Manager; a collaborative group of backend engineers, Unity (C#) package developers, and experts in 3D algorithms. We work flexibly and asynchronously, lean on each other through daily syncs and open code reviews, and care deeply about building a quality product. Our work reaches some of the largest enterprises in the world, often with strict security and compliance needs, so the deployment experience you build genuinely matters. Everyone here uses tools like Claude Code as part of their daily workflow, and we’re actively exploring ways to improve efficiency through the use of AI tools, including generating code directly from product requirements. If experimenting at the frontier of how software gets built sounds energizing, you'll fit right in. What you'll be doing - Design, build, operate and maintain the pipelines and infrastructure that deploy Asset Manager to Unity's public cloud, with reliable, automated, low-friction releases. - Create the tooling, packaging, and deployment options that let enterprise customers run Asset Manager in their own private and self-hosted cloud environments. - Extend these deployment patterns so other Unity products and services can reach private enterprise cloud systems. - Strengthen observability, security, and reliability across both public and private deployments. - Partner with product engineers to shape services for portability, and mentor others on deployment and operational best practices. - Your First 90 Days: - By 30 days: You've learned our public cloud deployment pipelines and infrastructure, partnered with our current DevOps engineer, and identified the highest-impact opportunities to improve reliability and reduce toil. - By 60 days: You've taken ownership of a meaningful slice of the deployment process, delivered improvements to automation or reliability, and started mapping out repeatable patterns for private enterprise deployments. - By 90 days: You've made our public cloud releases measurably smoother and stood up (or significantly advanced) a repeatable path for deploying Asset Manager into a private enterprise environment. What we're looking for - Deep experience deploying and operating production services on Azure with strong skills in Kubernetes and containers. - Fluency with Terraform and infrastructure-as-code, plus Helm and modern CI/CD pipelines, wit
Principal Engineer, Unity Rewards
The opportunity We are looking for a Principal Mobile App Developer to architect and lead the development of a standalone B2C mobile application. This app will serve as a premier destination for players to discover new games, track their playtime and milestones, and earn real-world rewards. You will be building the highly gamified "storefront" that sits on top of Unity’s massive backend ML and data infrastructure. If you have built massive consumer apps featuring real-time ledgers, gamified progression systems, and flawless, 60fps UIs, this is a rare opportunity to build a product from the ground up with the backing of the biggest player in mobile gaming. What you'll be doing - Lead the Architecture: Design and architect the mobile client (iOS/Android) for a greenfield consumer rewards application. You will make the foundational decisions on the tech stack, state management, and app architecture. - Build the Consumer Experience: Develop highly engaging, gamified UI/UX components—including daily streak mechanics, dynamic offer walls, progress trackers, and real-time wallet balances. - Integrate at Scale: Connect the consumer app directly into Unity’s backend event-pipelines and ML attribution models (optimizing for expected user value, e.g., E[V] and retention probability. - Manage Virtual Economies: Architect robust on-device state management that handles virtual currencies, ledger updates, and offline/online syncing without dropping a single transaction. - Anti-Fraud & Attribution: Work alongside our ML and backend teams to implement secure, tamper-proof event tracking to prevent device farming and exploit loops. - Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define the CI/CD and release pipelines for a high-frequency update cycle. What we're looking for - Deep Mobile Expertise: 8+ years of experience building native (Swift/Kotlin) or high-performance cross-platform (React Native/Flutter) consumer mobile applications at scale. - Consumer Gamification Experience: Proven track record building apps with high DAU/MAU that rely on gamification, loyalty programs, or fintech/wallet features. - Architectural Mastery: Deep understanding of modern mobile architecture patterns (MVVM, Clean Architecture, VIPER), memory management, and performance profiling. - Event-Driven Systems: Experience handling complex asynchronous data streams, real-time websocket connections, and local persistence for offline-first capabilities. - UI/UX Obsession: You care deeply about micro-interactions, animations, and how an app feels in the user's hands. You might also have - Previous experience at a pure-play consumer rewards company (e.g., Mistplay, Fetch, Ibotta, JustPlay) or a consumer fintech app with heavy gamification. - Familiarity with mobile attribution platforms (AppsFlyer, Adjust, Singular) and how playtime/event milestones are tracked under the hood. - A passion for mobile gaming and an understanding of what drives player retention. Additional information - Relocation support is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Bene
Senior Technical Product Manager, XR Graphics
The opportunity As a Senior Technical Product Manager at Unity, you'll join the Platforms product team, where you'll own XR graphics. You'll set the product strategy and roadmap, combining deep graphics expertise and a solid grounding in XR with a direct understanding of what customers need. You'll stay hands-on with the product, using and demoing it yourself so your decisions reflect how it really performs. As you shape the roadmap, you'll keep the product vision aligned with business priorities, user needs, and technical feasibility. What you'll be doing - Define and own the product vision, strategy, and roadmap, drawing on your own technical expertise alongside customer and platform partner feedback, production verification, market research, and competitive analysis. - Work with internal teams, end users, and partners to discover user needs, define feature requirements, and validate technology in development. - Extract, analyze, and visualize quantitative and qualitative data to drive and validate development and user-experience decisions in an unbiased way. - Partner with stakeholders across Engineering, Quality, Design, Documentation, and Program Management to align on business goals, user needs, and technical requirements, then prioritize features and improvements against customer feedback, business impact, and technical constraints. - Collaborate with Product Marketing on positioning, messaging, and go-to-market plans for releases, and run the customer feedback loops that keep the product improving. What we're looking for - A highly technical understanding of real-time game and application development, from hands-on experience with Unity, Unreal, or a proprietary game engine. - Experience with XR development and graphics performance optimization. - Strong skills in roadmap planning, feature prioritization, and stakeholder management, with the cross-functional ability to bring teams together around shared goals and priorities. - Comfort acting as the primary product advocate, whether presenting at industry developer events like Unite, on customer visits, or to large customers and the leadership behind our platform partnerships. - Strong analytical skills and experience working with data analysis tools. You might also have - Storytelling and visual presentation skills, with the ability to distill sophisticated topics into clear, concise communication. - Knowledge of computer graphics and low-level graphics APIs (e.g. Vulkan). Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and s
Staff Machine Learning Engineer - Computer Vision & Multi-Modal AI
The opportunity We are building the next generation of AI-driven game experiences — generative world models, neural rendering, and multi-modal understanding that turn images, text, and 3D primitives into interactive worlds. As our Staff Machine Learning Engineer, you will be a core technical leader bringing state-of-the-art computer vision and multi-modal models — transformers, diffusion networks, vision-language models (VLMs), and JEPA-style architectures — from research into robust, production-grade systems. This is a deeply hands-on, high-impact role. You will help define the modeling and deployment strategy, drive architectural decisions across the ML stack, and mentor a team of senior and mid-level engineers. Your work will directly shape the quality, capability, and performance of AI features experienced by billions of players — across cloud, server, and on-device targets. What you'll be doing Technical Leadership - Help set the technical vision and roadmap for computer vision and multi-modal AI models, spanning transformers, diffusion models, vision-language models, and JEPA-style generative architectures. - Drive design and implementation of models for image and video understanding, generation, segmentation, detection, and dense prediction, as well as multi-modal reasoning over images, text, and 3D inputs. - Make sound decisions on model architecture, training strategy, data pipelines, and evaluation — balancing quality, capability, latency, and cost across deployment targets. - Own the path from research prototype to production: training, fine-tuning, distillation, export, and serving, with deployment spanning cloud GPUs through to efficient on-device inference where the product requires it. Architecture & Research Translation - Collaborate directly with research scientists to translate novel CV and multi-modal model architectures into deployable, well-engineered implementations. - Design scalable systems for multi-modal inference that process diverse inputs images, - video, text, primitives, and metadata — and produce rich outputs from semantic - predictions to pixel-level generation. - Track and rapidly adopt breakthroughs across the field: vision-language pretraining and - alignment, efficient diffusion (e.g., consistency models, flow matching), efficient attention - e.g., FlashAttention, linear-attention variants), and tokenization/representation learning - for vision. - Where latency or device constraints demand it, apply compression, quantization, pruning, and knowledge distillation, and work with appropriate runtimes (e.g., TensorRT, ONNX Runtime, CoreML, TFLite) to meet performance budgets. - Team & Cross-Functional Leadership - Lead and mentor a team of ML engineers; define engineering best practices, code review standards, and rigorous benchmarking and evaluation methodology. - Partner with research, platform engineers, product managers, and runtime teams to align ML capabilities with product roadmaps and target-platform constraints. - Champion a culture of measurement: define KPIs for model quality, accuracy, latency, memory, and cost, and ensure the team tracks them rigorously. What we're looking for - 6+ years in ML engineering, with significant depth in computer vision and/or multi-modal modeling. - Proven production experience with transformer-based and diffusion-based v
Senior Software Engineer, 3D Systems & AI
The opportunity The team behind Unity’s visionOS support, Play-to-Device, and Record & Playback is growing as we prepare for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments — in-process, cross-process, and over the network. We’re building systems that allow real-time 3D experiences to run, render, and interact in places they weren’t originally authored for, including other major game engines and emerging software platforms. We’re also developing new ways to encode and exchange interactive 3D content: protocols designed not only for rendering and interchange, but also for understanding, transformation, generation, and orchestration by future AI-driven tools and systems. You’ll help invent the protocols, media formats, and runtime systems that bring interactive 3D content to novel platforms. Working at the intersection of core engine technology, graphics, networking, distributed systems, media, and AI, you’ll help define the interchange layer for the next generation of interconnected games and intelligent 3D ecosystems. What you'll be doing - Help define runtime protocols, formats, and execution models to encode, compress, and replay interactive 3D content between engines and AI models. - Own and evolve critical subsytems across the engine stack, from low-level C++ runtime code to high-level C# APIs across editor, build, simulation, streaming, and playback. - Build systems to capture, serialize, stream, and synchronize scene state, components, assets, user interactions, and rendering data under tight bandwidth, latency, determinism, and memory constraints. - Design interfaces and feedback loops that allow AI systems to inspect engine state, invoke engine capabilities, and validate outcomes. What we're looking for - Core Engine Experience : Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g. serialization, build pipelines, memory subsystems). - AI Systems Fluency : Practical experience integrating AI/ML into production software, including areas such as model training, data collection, evaluation loops, agents, tool use, or model-context protocols. - Architecture & Execution : Ability to design modular, testable systems - then implement, profile, debug, and ship them end-to-end. - High-Performance Coding : Strong C++ and C# skills, with practical understanding of CPU caches, memory layout, allocation patterns, branch behavior, profiling, and performance tradeoffs in real-time systems. - Engine-Wide Breadth : Hands-on experience across multiple engine domains — such as physics, animation, input, rendering, assets, or build systems — and how they interact. You might also have - Experience building infrastructure for training data generation, synthetic data, simulation environments, evaluation harnesses, reinforcement learning, or agentic workflows. - Familiarity with 3D data formats and spatial content pipelines, such as USD, glTF, procedural generation, or semantic scene representations. - Experience with MCP-style tool interfaces, LLM agents, multimodal models, inference pipelines, embeddings, vector search, or AI systems that inspect and act on
Senior Machine Learning Engineer, On-Device & Mobile AI Optimization
The opportunity We are building the next generation of AI-driven game experiences, running generative models on-device, right where the players are — on phones, tablets, laptops, and desktops. Our games run inside a modern, browser-native runtime (built on technologies such as WebGPU and WebNN), so the models that power these experiences must be deployed and accelerated entirely within that runtime. As a Senior Machine Learning Engineer for On-Device & Mobile AI, you will take state-of-the-art multi-modal models — transformers, diffusion networks, and vision-language models (VLMs) — and make them run fast, small, and reliably on mobile and constrained hardware. This is a deeply hands-on role. You will own the optimization and deployment of significant parts of the inference stack — from a trained checkpoint leaving research, through export, quantization, and kernel-level tuning, to a shipped feature running inside the engine at interactive frame rates within a fixed memory and power budget. Your work directly shapes the latency, quality, memory footprint, and battery profile of AI features experienced by billions of players. This role is for an engineer who is energized by the gap between a research model and a shipping, on-device product. If you enjoy profilers, frame captures, op-fusion, and shaving milliseconds and megabytes, this is your role. What you'll be doing - Inference & On-Device Optimization - Own the optimization pipeline for the models you ship: model export, graph transformation, operator fusion, memory-layout planning, and hardware-specific tuning across NPU, mobile GPU, and desktop/laptop GPU. - Apply quantization (INT4/INT8/FP16), weight sharing, structured/unstructured pruning, and knowledge distillation to hit hard latency, memory, and power budgets — and validate them against quality bars. - Do low-level performance work: write and tune WebGPU compute shaders (WGSL) and, where relevant, native kernels (Metal, Vulkan/SPIR-V compute, CUDA); profile with browser and platform tools (Chrome/Dawn GPU traces, PIX, Instruments/Metal System Trace, - Snapdragon Profiler, Nsight, RenderDoc), and eliminate bottlenecks at the op and memory-bandwidth level. - Apply efficiency techniques — dynamic resolution, token reduction, cross-frame caching/reuse, reduced-step diffusion samplers — as engineering levers to meet budgets on target SKUs. - Runtime & Systems Integration - Work with WebGPU-targeted inference runtimes (ONNX Runtime Web, Transformers.js, WebLLM, TensorFlow.js) alongside native options (CoreML, ONNX Runtime, TFLite, ExecuTorch), and extend or build glue code where off-the-shelf options fall short of our diffusion and VLM workloads. - Build parts of the integration between the ML runtime and the game engine: real-time scheduling, memory pooling, zero-copy buffer sharing between the inference and render paths, and frame-budget management alongside the renderer. - Build supporting engineering for your components: model packaging and asset pipelines, on-device fallbacks and SKU-aware capability tiers, crash/quality telemetry, and automated on-device benchmarking in CI. - Research Productionization - Partner with research scientists to turn novel CV and multi-modal architectures into implementations that are deployable, debuggable, and fast on device. - Provide a feedback loop into research: surface hardware const
Software Engineer, QA
The opportunity Unity Studio is our cutting-edge, browser-based real-time 3D authoring tool. Our current focus is on non-gaming use cases, with an ambitious vision to evolve Studio into a universal, web-based collaboration hub for any Unity Project. As a QA Engineer on the Unity Studio team, you will be embedded in a fast-moving, cross-functional team building the future of web-based 3D creation. You will work hands-on across features, own the testing process end-to-end, and play a key role in helping us ship a high quality product with confidence. You will collaborate closely with engineers, designers, and product managers from day one. You will have real ownership of the features you test, and the opportunity to shape how quality is approached as the team grows. What you'll be doing - Carry out manual and exploratory testing across features and releases, working within an agile team - Own the QA process for the features you are assigned - from requirements through to sign-off - Write, manage, and maintain test cases and scripts to ensure full scope and coverage - Manage defects throughout their full lifecycle - logging, tracking, escalating, and verifying fixes - Work closely with engineers and product managers to review requirements, surface risks, and produce test plans - Participate in sprint ceremonies including stand-ups, planning, and retrospectives - Collaborate with the broader QA team and all other departments to ship with quality - Contribute to process improvements and help raise the quality bar across the team What we're looking for - Good understanding of testing methodologies, test plan organisation, and technical requirements. - Experience writing and executing manual test cases in line with project scope. - Strong experience with QA testing on web or mobile applications. - Experience with defect management and bug tracking tools such as JIRA. - Strong analytical and problem-solving skills with excellent attention to detail. - Ability to work to tight deadlines, manage workloads, and escalate where required. - Comfortable collaborating across teams and communicating clearly with both technical and non-technical colleagues. You might also have - Experience with the Unity Engine or other interactive 3D tools - Experience in a QA role within the games or interactive media industry - Experience with backend or API testing - Experience building or contributing to automated test procedures Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and pers
Senior Machine Learning Developer, Advertiser Growth | Développeur(euse) Sénior en apprentissage machine, Advertiser Growth
The opportunity At Unity, we are building a world-class ad-tech ecosystem that connects billions of users with the creators and experiences they love. The Advertiser Growth team is the engine of this mission, ensuring that as our marketplace expands, advertisers have the intelligent tools, robust infrastructure, and rigorous experimentation frameworks needed to scale their impact. In 2026, our roadmap is defined by three transformative pillars: Foundation, Smart, and Intelligence. This role is unique in its technical breadth, sitting at the intersection of financial execution, creative innovation, and marketplace science. You will architect the GenAI systems that build high-performing creatives, design the pacing algorithms that manage multi-million dollar budgets, ensure our billing pipelines handle massive scale with zero-fault tolerance, and build the experimentation infrastructure that allows us to scientifically evolve the marketplace. This is a high-stakes role where your technical leadership directly governs Unity’s financial integrity and the long-term growth of our ecosystem. What you'll be doing - Next-Gen budget pacing: Design and optimize sophisticated pacing controllers (PID, probabilistic forecasting) to smooth advertiser spend across diverse time zones and traffic spikes, ensuring optimal delivery and marketplace stability. - Creative GenAI infrastructure: Lead the backend integration of Generative AI models (Diffusion, LLMs) to automate the creation of high-performing image and video assets tailored to specific campaign goals and formats. - Marketplace experimentation engine: Build and scale the infrastructure for high-velocity experimentation, including A/B testing, switchback tests, and long-term holdouts to measure the impact of marketplace changes on advertiser ROI and platform health. - High-Scale billing reliability: Architect and maintain high-throughput billing pipelines that process billions of events with 100% accuracy, bridging the gap between real-time ad delivery and mission-critical financial reconciliation. - Scientific optimization: Analyze complex financial and marketplace datasets to refine the trade-off between spend velocity and advertiser performance, using experimentation results to tune pacing and billing logic. What we're looking for - Advanced degree in computer science or relevant engineering-related field or equivalent experience. - 6+ years of software engineering experience, including 3+ years working on ads delivery systems. - Extensive experience building and operating large-scale, low-latency backend systems using languages like Java, Go, or Scala. - Deep familiarity with building or maintaining budget control systems, feedback loops, or spend-prediction algorithms. - Proven experience building or scaling experimentation platforms, with a deep understanding of variance reduction, interference/network effects, and metric design in a marketplace context. - A track record of working on "mission-critical" pipelines (like billing, payments, or clearinghouses) where data precision, idempotency, and fault tolerance are paramount. - Experience or strong technical interest in building the backend workflows required to serve, scale, and store Generative AI models for creative asset generation. - Proficiency with real-time stream processing (Kafka, Flink, or Spark) specifically applied to event-based charging and real-time performance feedback. - A proven ability to lead complex, multi-quarter technical roadmaps and mentor senior engineer
Principal Engineer, Unity Rewards
The opportunity We are looking for a Principal Mobile App Developer to architect and lead the development of a standalone B2C mobile application. This app will serve as a premier destination for players to discover new games, track their playtime and milestones, and earn real-world rewards. You will be building the highly gamified "storefront" that sits on top of Unity’s massive backend ML and data infrastructure. If you have built massive consumer apps featuring real-time ledgers, gamified progression systems, and flawless, 60fps UIs, this is a rare opportunity to build a product from the ground up with the backing of the biggest player in mobile gaming. What you'll be doing - Lead the Architecture: Design and architect the mobile client (iOS/Android) for a greenfield consumer rewards application. You will make the foundational decisions on the tech stack, state management, and app architecture. - Build the Consumer Experience: Develop highly engaging, gamified UI/UX components—including daily streak mechanics, dynamic offer walls, progress trackers, and real-time wallet balances. - Integrate at Scale: Connect the consumer app directly into Unity’s backend event-pipelines and ML attribution models (optimizing for expected user value, e.g., E[V] and retention probability. - Manage Virtual Economies: Architect robust on-device state management that handles virtual currencies, ledger updates, and offline/online syncing without dropping a single transaction. - Anti-Fraud & Attribution: Work alongside our ML and backend teams to implement secure, tamper-proof event tracking to prevent device farming and exploit loops. - Technical Leadership: Mentor senior mobile engineers, set the standard for code quality, and define the CI/CD and release pipelines for a high-frequency update cycle. What we're looking for - Deep Mobile Expertise: 8+ years of experience building native (Swift/Kotlin) or high-performance cross-platform (React Native/Flutter) consumer mobile applications at scale. - Consumer Gamification Experience: Proven track record building apps with high DAU/MAU that rely on gamification, loyalty programs, or fintech/wallet features. - Architectural Mastery: Deep understanding of modern mobile architecture patterns (MVVM, Clean Architecture, VIPER), memory management, and performance profiling. - Event-Driven Systems: Experience handling complex asynchronous data streams, real-time websocket connections, and local persistence for offline-first capabilities. - UI/UX Obsession: You care deeply about micro-interactions, animations, and how an app feels in the user's hands. You might also have - Previous experience at a pure-play consumer rewards company (e.g., Mistplay, Fetch, Ibotta, JustPlay) or a consumer fintech app with heavy gamification. - Familiarity with mobile attribution platforms (AppsFlyer, Adjust, Singular) and how playtime/event milestones are tracked under the hood. - A passion for mobile gaming and an understanding of what drives player retention. Additional information - Relocation support is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Bene
Senior Technical Product Manager, XR Platforms
The opportunity Unity powers millions of creators — and XR is one of the most exciting frontiers we support. This role owns how Unity runs across the XR ecosystem: headsets, mixed reality devices, and whatever comes next. You'll set the platform roadmap, negotiate directly with global hardware partners, and work hand-in-hand with engineering and R&D to keep Unity's XR capabilities ahead of the curve. This is a high-visibility role with real influence — your decisions will shape what millions of creators can build. Short-term: stabilize and expand XR platform support, build strong partner relationships, and close critical dependency gaps. Long-term: position Unity as the go-to engine for next-gen XR and AI-assisted creation. What you'll be doing - Own the XR platform roadmap — analyze market trends, identify emerging platforms, and make the case for where Unity invests for maximum creator impact - Negotiate with global hardware partners and navigate deep internal dependencies to keep platform-level stability a top priority - Author high-stakes strategy documents and stay close to the technical details of Unity's interaction with XR hardware - Partner with R&D to shape how AI-driven authoring and internal tooling evolve engine support for XR platforms - Represent Unity's platform vision externally — at XR industry conferences and in strategic overviews for partners and customers What we're looking for - Proven track record shipping complex, technical products — middleware, OS, developer tools, or large-scale platform integrations - Experience managing external partner relationships and influencing internal stakeholders across a large organization - Technical fluency in APIs, rendering pipelines, and hardware abstraction — comfortable going deep with architects and engineers - Ability to untangle complex cross-functional dependencies and drive execution from strategy to shipping - Exceptional written and verbal communication — can distill technical roadmaps into compelling narratives for any audience You might also have - Hands-on familiarity with Unity or another major game engine - Experience integrating AI tools into developer or creative workflows - Background in developer advocacy, conference speaking, or partner-facing platform evangelism Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program</p&
Développeuse ou développeur logiciel sénior / Senior Software Developer
L’opportunité Parsec développe une technologie de bureau de télétravail à latence ultra‑faible et à haute performance qui permet aux professionnels des milieux créatifs de travailler de n’importe où, aux entreprises d’adopter des environnements de travail flexibles, et aux personnes de jouer ensemble, peu importe l’endroit. Nous grandissons afin d’aider les leaders des secteurs du jeu vidéo, du divertissement, du développement et de l’architecture à créer les expériences que nous aimons, qu’ils soient au bureau ou en télétravail. Parsec est une filiale détenue à 100 % par Unity. Parsec recherche une ou un développeur logiciel sénior pour se joindre à notre petite équipe native et pleine de talent, qui travaille sur notre application de diffusion de jeux à faible latence. L’application Parsec est à la base de tout ce que nous avons accompli comme entreprise et est un produit que notre clientèle aime utilise au quotidien. Nous recherchons quelqu’un qui se joindra à notre équipe, fera avancer l’innovation au cœur de notre technologie et assurera le mentorat d’autres développeurs de Parsec. Pour bien réussir dans ce rôle, vous devrez utiliser du langage C sans hésitation, vous attaquer à des problèmes complexes que vous n’avez jamais rencontrés auparavant, et concevoir un code léger, performant, modulaire et facile à maintenir. Ce que vous allez faire - Travailler avec l’interface utilisateur, l’encodage/décodage, la mise en réseau, la gestion des entrées, et bien plus encore, sur plusieurs plateformes - Plonger dès le premier jour dans une base de code C et déployer avec confiance du code utilisé par plus de 5 millions de personnes - Concevoir des technologies de pointe en jeu vidéo, allant du rendu vidéo aux protocoles UDP - Déterminer des solutions à faible latence adaptées aux défis que nous rencontrons - Tenir compte des commentaires de la clientèle, comprendre les besoins de l’ensemble de la communauté et repérer des occasions de rendre nos utilisateurs heureux Ce que nous recherchons - Expérience concrète dans une base de code C en production - Connaissance du développement d’applications macOS (p. ex. IOKit, CoreGraphics, gestion des fenêtres/entrées) et de la livraison d’applications natives sur macOS - Connaissance du développement d’applications de bureau sous Windows - Forte volonté d’apprendre, d’améliorer un produit et de rendre la clientèle heureuse - Expérience au sein d’une équipe répartie à l’échelle mondiale Vous avez peut-être également - Posséder une connaissance du développement d’applications sous Linux/Ubuntu - Posséder une connaissance du développement de pilotes Windows et Mac - Le fait d’avoir travaillé dans l’industrie du jeu vidéo ou d’avoir usé vos touches WASD à force de jouer à des jeux sur votre ordinateur est certainement un atout! Information supplémentaire - Le support à la relocalisation n’est pas disponible pour ce poste - Un visa de travail ou un parrainage de l’immigration n’est pas disponible pour ce poste Avantages Chez Unity, nous voulons que nos membres d’équipe s’épanouissent. Nous offrons un large éventail d’avantages conçus pour soutenir le bien-être et l’équilibre travail-vie personnelle. Veuillez noter: L’admissibilité aux avantages, les offres spécifiques et la couverture varient selon le pays et le
Software Engineer — Unity Studio (Web-based 3D Editor)
The opportunity The Unity Studio team is a group of passionate engineers, designers, and product thinkers building a cutting-edge, browser-based real-time 3D authoring tool. Built with Unity 6 and compiled to WebAssembly, Unity Studio lets creators build and edit 3D environments directly in the browser — no Unity Editor install required. While our current focus is on non-gaming use cases, our ambitious vision is to evolve Studio into a universal, web-based collaboration hub for any Unity project. We're looking for a Software Engineer to join us. You'll work across the full surface of the product — scene editing tools, real-time multi-user collaboration, performance-critical rendering, and cloud-connected asset pipelines — with lots of hands-on coding and deep technical challenges. If you love Unity, care about performance, and get excited about pushing the boundaries of what a browser can do, this role will suit you. This is a rare opportunity to directly shape how millions of creators worldwide author 3D content — building the foundational tools that power the next generation of games and 3D applications. We're committed to maintaining a diverse team, and we welcome and encourage applicants with diverse experiences and backgrounds. What you'll be doing - Build and ship features for the 3D editor — from scene manipulation tools to UI panels — using Unity's UI Toolkit, MVVM, and a Redux-style state management layer. - Work on a real-time collaboration system, enabling multiple users to edit a scene simultaneously in the browser. - Profile and optimize WebGL/WebAssembly performance — tackling load times, memory management, and the unique constraints of a browser-hosted Unity runtime. - Integrate with cloud services and 3D asset pipelines, connecting the editor to Unity's ecosystem for asset management, authentication, publishing, and analytics. - Strengthen quality and delivery through testing (EditMode, PlayMode, integration), CI/CD contributions, and thoughtful code reviews — while fostering a culture of innovation, teamwork, and technical excellence. What we're looking for - Strong C# proficiency in a Unity context — comfortable with modern C# (async/await, pattern matching) and dedicated to writing clean, testable code. - Solid Unity experience (3+ years) — you know your way around the Unity runtime, URP, assembly definitions, and the package ecosystem. - Understanding of WebGL/WebAssembly constraints — you've shipped or optimized a Unity WebGL build and understand the realities of single-threaded execution, memory limits, and browser sandboxing. - Experience building UI with UI Toolkit. - 3D graphics fundamentals — you understand meshes, materials, shaders, and rendering pipelines well enough to debug visual issues and reason about draw call performance. You might also have - Experience with real-time collaboration systems (CRDTs, operational transforms, or conflict resolution in multi-user editors). - Familiarity with 3D asset pipelines and optimization (glTF/GLB, FBX, Draco, KTX2). - Experience with cloud infrastructure (AWS, Azure, Docker) or CI/CD pipelines for Unity projects. - TypeScript/Node.js skills for developer tooling and CLI utilities. - Interest in WebGPU and next-generation browser rendering APIs. Additional information - Relocation support is
Quality Engineer, Graphics
The opportunity Unity is looking for an enthusiastic Quality Engineer to join our Consoles and Platform Graphics team. In this role, you’ll support the delivery of high-quality graphics experiences across a wide range of devices and unique hardware platforms. You’ll work closely with senior engineers, QA teams, and developers to investigate and resolve bugs, test Unity’s graphics features, and ensure optimal performance across platforms. This is a great opportunity to work in a dynamic environment, learn from experienced engineers, and develop expertise in real-time 3D graphics. What you'll be doing - Investigate and reproduce bugs related to Unity’s Graphics features on specialised hardware and devices, to identify the root causes of reported issues. - Conduct testing of Unity Graphics features across a wide range of devices to ensure consistent performance and compatibility. - Execute performance testing, collect data, and identify potential optimisations to enhance graphics performance on platforms. - Communicate findings to cross-functional teams, providing detailed reports on bugs, performance issues, and testing outcomes. - Stay up to date with the latest hardware and graphics technologies to help enhance Unity's compatibility and performance on new devices. What we're looking for - Basic understanding of real-time graphics, rendering techniques, or game engines (Unity preferred). - Some familiarity with console platforms (Sony, Nintendo, Microsoft) and their hardware ecosystems. - Passion for problem-solving with a keen interest in debugging and troubleshooting technical issues. - Excellent attention to detail and a strong drive to ensure quality across a variety of devices and hardware configurations. - Good communication skills, with the ability to clearly document findings and collaborate with cross-functional teams. - Basic experience with testing methodologies and tools (performance testing is a plus). - Basic working knowledge of AI (cursor of claude preferable) You might also have - Familiarity with debugging tools such as RenderDoc,Razor, Xcode Instruments, or Android Profiler. - Knowledge of programming languages or scripting (e.g., C#, Python). - QA Knowledge or previous experience. - Hands-on experience with graphics programming or shader development. - Understanding of Metal, Vulkan, and OpenGL - Working knowledge of XR devices and ecosystems. Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs |
Technical Solutions Engineer
The opportunity This role will play a major component in the success of the Unity exchange networks, through onboarding new DSPs, solving technical issues, investigating client issues, integrating new DSPs, and more. This Support Engineer will report into the Prog Ops & Support team within the ecosystem of the Programmatic team and will be the technical point of contact for Account Managers, Sales, BD and more. What you'll be doing - Responding to Account Manager's technical issues they're having with a DSP. This can range from discrepancies, to investigating why bids aren't being won, why bid requests aren't coming through, to a range of other technical issues. - Integrating a new DSP to bid into the network - Implementing custom requests for ProgOps, Account Managers, and DSPs. - Responding to DSPs issues regarding bids, losses, discrepancies, show failures, broken creatives, rendering issues and more What we're looking for - Programmatic advertising technology expertise including knowledge of DSPs, SSPs, ad exchanges, real-time bidding (RTB), OpenRTB protocols, and ad serving ecosystems - Support engineering experience with proven ability to troubleshoot technical issues, manage escalations, communicate solutions clearly to non-technical stakeholders, and balance multiple priorities - Proficiency with web debugging and network analysis tools (Chrome DevTools, Charles Proxy, Fiddler) to capture HTTP/S traffic, inspect bid requests/responses, and diagnose API integration issues - Strong data analysis skills using SQL, Excel (pivot tables, advanced formulas), or similar tools to investigate discrepancies, identify patterns, and create actionable insights from large datasets - Experience implementing or working with AI tools (ChatGPT, Claude, Python scripts, automation platforms) to improve operational efficiency, streamline workflows, or enhance problem-solving You might also have - Object oriented programming language; javascript or python - Familiarity with manipulating mobile advertising traffic via a web debugger - SQL experience Additional information - Relocation support is not available for this position - Work visa/immigration sponsorship is not available for this position Benefits At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance. Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status. While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program Life at Unity Unity [NYSE: U] is the world’s leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles
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