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Rendering Technical Artist II - League of Legends (Contract)
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player acclaim. Players form the foundation of our community, and it’s for them that we continue to evolve and improve the League of Legends experience. We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints. That’s where you come in. As a Rendering Technical Artist (Contract) on the Singapore League of Legends PC Team, you’ll help bring the world of Runeterra and beyond to life through materials, lighting, and real-time rendering. League’s visual targets are built on a modern real-time, PBR-based rendering pipeline with stylized, hand-painted treatments, and you’ll author, extend, and maintain the shaders and materials that realize them across champions, skins, and related content. Working closely with artists, designers, engineers, and external partners, you’ll act as a bridge between art and engineering—translating visual and art-direction goals into robust, performant solutions that behave consistently across around-game and in-game environments. As an experienced technical artist, you’ll also diagnose rendering issues early, reduce rework, and help raise the craft bar for how shaders and materials are authored across internal and external teams. Reporting to the Technical Art Manager, you will ensure that assets meet technical performance standards and artistic direction requirements. In collaboration with Art, Design, Engineering, and external partners, you will contribute to production support and workflow improvements. Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered. Responsibilities: - Author, extend, and maintain real-time shaders and materials for League of Legends within a PBR-based rendering workflow, including reusable shader functions and shared material systems that scale across champions and skins. - Apply strong PBR fundamentals across albedo, normal, roughness, metallic, ambient occlusion, emissive, lighting, and reflection-probe inputs, ensuring shader features account for the full material response rather than the diffuse channel in isolation. - Collaborate directly with Art and Design to understand desired visual behaviors and art direction, and translate them into clear, achievable, and performant rendering solutions. - Provide hands-on technical support to internal and external vendor artists, helping them author, integrate, and troubleshoot materials and shaders for Epic and Legendary skins. - Validate assets across neutral lighting, around-game, and in-game environments and applicable quality levels, diagnosing issues involving lighting, shadows, material response, shader parameters, and texture inputs. - Collaborate with engineering to manage in-game memory budgets, profile shader and rendering cost, and optimize game performance using tools such as RenderDoc or equivalent GPU-capture tools. - Integrate visual assets from external vendors into the game engine using Perforce, working closely with the Art Director and Technical Art Manager to maintain quality and consistency. - Create and maintain clear technical documentation—shader and material workflows, authoring standards, and best practices—and develop custom tools and scripts so artists can work more independently. Required Qualifications: - 4+ years of professional experience as a Technical Artist in game development or a related real-time graphics field. - Demonstrated hands-on experience writing, debugging, and shipping shaders for a modern real-time, PBR-based game engine, with a strong understanding of how albedo, normal, roughness, metallic, ambient occlusion, lighting, and reflections combine to define surface response. - Ability to read, write, and debug common real-time shader languages such as HLSL and GLSL, along with node-based shader graphs or comparable proprietary shader and material systems. - Strong skills in modeling, shaders, texturing, and lighting for games, with an understanding of stylized, hand-painted content pipelines and how visual style, color, and lighting direction influence material and shader approaches. - Proficiency in commercial or proprietary game engines (e.g. Unity/Unreal), with familiarity in performance profiling, GPU cost analysis, memory budgets, and optimization across a range of hardware. - Strong technical writing skills, with experience creating and maintaining clear technical documentation such as shader and material guides, authoring standards, and workflow references. - Familiarity with version control systems such as Git or Perforce. - Excellent communication skills, with the ability to act as an ambassador between art and engineering and collaborate effectively with external partners and internal teams. Desired Qualifications: - Experience with stylized PBR rendering, toon/PBR hybrid workflows, or other non-photoreal real-time rendering approaches. - Experience creating shaders for character materials such as skin, hair, cloth, or metal. - Experience with material-driven systems, runtime material parameters, VFX integration, or gameplay-driven visual hooks. - Experience developing tools or scripts in Python or another scripting language to improve art and rendering workflows. - Experience with content creation tools such as Maya, Photoshop, Substance, or Marmoset Toolbag, and a solid understanding of 3D math, linear algebra, and color space. - Experience supporting external vendors through documentation, training, reviews, and production troubleshooting. - Familiarity with the League of Legends IP and its stylized skins universes. When submitting your application, please include a portfolio showcasing your past work. Please include shader or material breakdowns where possible, describing your role, the engine or rendering framework used, the PBR inputs and lighting considerations, and any performance or memory constraints you addressed. As part of the application process, you may be asked to complete an art test. For this role, you’ll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Principal Software Engineer, Rendering - Unpublished R&D Product
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you’ll work alongside other engineers to implement technical solutions at a company-wide scale. You’ll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering. As a Principal Software Engineer focused on graphics on the unpublished MMO team, you are responsible for helping Riot build and deliver a brand new game! You will keep the players' experience in mind as you build rendering systems and engine features to support one of our new games. You will also work collaboratively with artists, designers, and producers to deliver genre-defining visual experiences to our players. You will also report to the Engineering Manager of the project. Responsibilities: - Be the rendering expert of the team - Help build the engine technology that powers one of our new AAA games - Deeply understand how rendering systems are interlinked and proactively work across departments to shepherd best practices and advise on all things rendering-related - Work collaboratively with the art team to help realize the overall vision of the game - Work to monitor and increase the performance of the game client - Build, implement, and improve tools for artists across multiple platforms - Work to resolve pipeline issues and to identify areas for improvement Required Qualifications: - 8+ years of professional programming experience as a rendering engineer - 2+ years experience as a technical lead - Experience working with various game engines (i.e. Unreal, Unity, etc.) - BS or equivalent experience - Familiarity working in an agile environment - Experience with multithreaded programming - Experience working on an MMO Desired Qualifications: - Familiarity with working with and extending tools like Maya - Expert in low-level optimization of C++ - Experience with asset pipelines, version control, and data-driven rendering architectures - Experience with Nanite - Experience with procedural content generation tools (i.e. Houdini, UE5 PCG, etc.) For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you! Our Perks: Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information. At Riot Games, we put players first . That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you’re working directly on a new player-facing experience or you’re supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we’re better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we’re looking forward to your application. It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act. Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories: - Safeguarding confidential and sensitive Company data - Communication with others, including Rioters and third parties such as vendors, and/or players, including minors - Accessing Company assets, secure digital systems, and networks - Ensuring a safe interactive environment for players and other Rioters These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. (Los Angeles Only) Base salary range between $229,200.00 - $319,500.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
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