1,516 results
Senior Data Engineer, Economy
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Who We Are: Shape the future of Roblox’s virtual economy. The Economy ML team is building the machine learning backbone that powers Roblox’s Marketplace, Developer Monetization, and Payments ecosystems. From intelligent pricing and personalized storefronts to dynamic layout optimization and avatar understanding, we’re reimagining how the Roblox economy drives user engagement, monetization, and creator success at scale. As a Senior Software Engineer (Data Systems), you will architect, build and deploy high-scale, reliable real-time and batch data systems for personalization, search and recommendation across various product surfaces in Marketplace, Developer Monetization and Payments. You will be involved in key data projects from architecting event taxonomies and logging interfaces to real-time feature serving across multiple search and recommendation surfaces. What You’ll Do - Act as data engineer for Economy ML, setting standards for batch vs streaming feature pipelines, table design, observability, and documentation used across the Economy group. - Work as a hands-on contributor on our data systems to power content recommendation, search and personalization across Economy product surfaces. - Partner with Product, Data Science and ML engineering counterparts to prioritize data initiatives that unlock top-line business goals and reduce tech debt in existing datasets and pipelines. - Partner with other DE/ML engineers on best practices for schema design, client logging, experimentation data, and feature pipelines, raising the overall bar for data work. - Collaborate with partner and platform teams across Roblox to make sure we are building products with a community first approach. - Research and leverage industry-leading practices while making product impact. - You Have - 8+ years of experience as a product-focused data systems engineer (preferably working with search, recommendation, advertising or personalization systems). - Experience designing efficient logging schemas and optimizing data processing pipelines. - Experience with real-time stream processing and batch processing (using technologies such as Flink, Spark, Kafka, Druid) - Familiarity with feature stores and other machine learning infrastructure. You Are - A Technical Leader: You have initiated and facilitated challenging technical solutions. Your technical expertise influences product direction. You nurture a culture of technical excellence. - Versatile: You're a generalist and you are comfortable with several languages and technologies already; you are adaptable in any situation. You are resourceful, and take a creative and strategic approach to solving hard problems. - Analytical: Excited to investigate large, ambiguous problems, and quantify the problems and the solutions. - User Oriented: You always start with the needs of the user, whether they are Roblox users or internal engineers before architecting a solution. - Team Oriented: You lift up your peers and find ways to make the team stronger. Why Economy ML @ Roblox? - Cross-surface impact: Your work will influence virtual item recommendations, Robux pricing, page layout, avatar generation, and more. - Scalable infrastructure: Build on top of Roblox’s ML Platform and Data Infrastructure to accelerate data analysis, experimentation and rapid deployment of product ML solutions. - High-leverage mission: Directly contribute to key growth levers: retention, engagement, monetization, and creator success. - Flexible structure: Work in a fluid pod model, allocating effort to the most strategic initiatives without rigid silos For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Revenue Operations Manager
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We are looking for a strategic and analytical Revenue Operations Manager to join the Brands team at Roblox. In this role, you will build and own the RevOps function for our Brands advertising business, establishing the rhythm of business, forecasting infrastructure, and GTM operational backbone that enables our Sales and Ad Ops teams to scale. You will be both a systems thinker and a hands-on executor, translating data into executive-ready insights while driving alignment across Sales, Ad Ops, Product, and Finance. You Will: Revenue Planning & Forecasting - Own pipeline and revenue forecasting for the Brands business, maintaining views of funnel health, pacing, and yield across ad products and verticals. - Build and manage operational dashboards that surface where deals are progressing, stalling, or at risk. - Define and maintain metric standards (e.g., pipeline stages, pacing benchmarks, utilization rates) to ensure consistent reporting across the team. Rhythm of Business (RoB) - Design and run the Brands weekly business review (WBR), including pre-reads, pipeline and pacing commentary, and follow-up tracking. - Produce executive-ready narratives that translate operational data into clear strategic recommendations. - Own follow-up tracking and accountability across XFN stakeholders. GTM & Cross-Functional Execution - Translate GTM priorities into clear, actionable in-market plans for the Brands Sales and Ad Ops teams. - Act as the point of contact between Sales, Ad Ops, Product, and Finance to resolve cross-functional misalignment. - Support quarterly planning processes including territory planning, goaling, and book-building. Reporting Infrastructure & Automation - Partner with Data and Engineering to automate manual reporting workflows, moving the team toward real-time dashboards. - Identify and remove high-friction reporting tasks currently consuming FTE bandwidth. - Maintain CRM data quality standards to ensure planning and forecasting inputs are accurate and consistent. Operational Rigor & Process Design - Document and systematize repeatable operational processes — from media plan intake to campaign pacing to client reporting. - Identify bottlenecks across the Brands ops workflow and drive resolution in partnership with Product and Engineering. - Identify opportunities to leverage tooling to reduce manual work and speed up decision-making. You Have: - 8+ years of experience in revenue operations, programmatic, sales operations, or a related function within digital advertising or media. - Strong analytical skills; comfortable building and interpreting pipeline models, pacing dashboards, and funnel analyses. SQL or equivalent data querying experience a plus. - Experience designing and running a rhythm of business (WBR, QBR, or equivalent) for a sales or revenue-generating team. - Proven ability to translate complex data into clear executive narratives and drive decisions across senior stakeholders. - Strong cross-functional collaboration skills; able to drive alignment across Sales, Product, Finance, and Operations. - Highly organized with a track record of building repeatable, scalable processes. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $199,390 - $237,470 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Production Technician, EagleEye
Manufacturing and integration role assembling and calibrating EagleEye AR headset optical components, displays, and subassemblies for Anduril's AR/VR hardware program.
Staff Optical Test & Calibration Engineer, AR/VR D...
Optical-calibration staff role on Anduril's EagleEye mixed-reality display team, focused on near-eye display test stations, production calibration processes, and optical performance verification.
Senior Engineering Manager - Rendering
Player-coach rendering leadership role for Miris's photorealistic 3D delivery platform, spanning realtime rendering, radiance fields, AR/VR headset targets, and cross-platform SDK architecture.
[Summer 2027] Product Management Intern
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. During your 12-week journey as a Product Manager Intern at Roblox, you’ll shape how our millions of users experience our platform every day. You will collaborate with cross-functional teams of engineers, designers, and data scientists to enrich the way people play, connect and express themselves, driving product success from ideation to launch. Applications for this position will close on Friday, October 30th at 5 PM PST - we recruit on a rolling basis. You Will: - Build product features that millions of users will interact with every day, sharing updates, progress, and learnings to stakeholders across the business. - Partner with senior product managers to define product strategy and roadmaps. - Collaborate with cross-functional partners in design, data science, product marketing and engineering to write specifications, experimentation plans and go-to-market briefs. - Conduct user research, gather feedback, and analyze data to identify creator community needs and opportunities. - Support market research and competitive analysis to inform product decisions. You Are: - Pursuing an undergraduate/graduate degree in computer science, engineering, information systems, business, mathematics or a related field. - Passionate about user experience, building products and features that delight our community as they play, create, and connect. - Curious about user experiences, seeking to understand what drives behaviors. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume if you prefer. Location: San Mateo For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits shown on this page are applicable to internship opportunities. Hourly Pay Range $62 - $62 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
[2027] Associate Product Manager, Early Career
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox’s 21-month Associate Product Manager (APM) rotational program is designed to cultivate well-rounded product leaders through mentorship, guided learning, and hands-on execution. You’ll have the opportunity to collaborate with cross-functional partners to learn about our full platform ecosystem, applying that knowledge to build and enhance features used by millions of players and creators every day, spanning payment systems, consumer mobile apps, social features, and game development. Applications for this position will close on Friday, October 30th at 5 PM PST - we recruit on a rolling basis. You Will: - Build product features that millions of users will interact with every day, sharing updates, progress, and learnings to stakeholders across the business. - Partner with senior product managers to define product strategy and roadmaps. - Collaborate with cross-functional partners in design, data science, product marketing and engineering to write specifications, experimentation plans and go-to-market briefs. - Conduct user research, gather feedback, and analyze data to identify creator community needs and opportunities. - Support market research and competitive analysis to inform product decisions. - Upon completing the 21-month rotational cycle, APMs have the opportunity to graduate and join Roblox as a full time Product Manager (PM) within a specific team at Roblox. You Are: - Pursuing or possessing an undergraduate/graduate degree in computer science, engineering, information systems, business, mathematics or a related field. - Passionate about user experience, building products and features that delight our community as they play, create, and connect. - Curious about user experiences, seeking to understand what drives behaviors. - A collaborative partner, comfortable sharing and presenting your ideas across different audiences. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume if you prefer. Location: San Mateo, CA For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $143,000 - $143,000 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
[Summer 2027] Product Design Intern
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. During your 12-weeks at Roblox as a Product Design Intern, you’ll be at the center of our focus on relentless innovation to empower our global community of players and creatives. We'll support you as you tackle complex design challenges in collaboration with experienced designers, engineers, and product managers. With a global platform with millions of daily users, this is an opportunity to launch your career building a world-class portfolio. Applications for this position will close on Friday, October 30th at 5 PM PST. You Will: - Solve complex workflows using emerging technologies and creative tools to build user-friendly, accessible experiences for our global community. - Deeply understand our business and user ecosystem to deliver thoughtful, data-supported solutions. - Drive improvements within our established frameworks, while seeking opportunities to boldly push design boundaries and storytelling. - Harness storytelling to convey design concepts and actively leverage feedback from senior designers to refine your craft You Are: - Pursuing an undergraduate/graduate degree in Design (i.e., UX/UI, Interaction, Motion, Graphics, Typography, Web, or Product) or a related field. - Passionate about designing features, creating prototypes, conducting competitive analysis, user research, and solving business problems through design. - Curious about people's behaviors, needs, and motivations, recognizing this as essential to the design process. - Aesthetically inclined,valuing the design of everything around you, from software and hardware to architecture and art. - Eager to learn, you see every project as an opportunity to grow your skills and perspective. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume. Location: San Mateo, CA For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits shown on this page are applicable to internship opportunities. Hourly Pay Range $58 - $58 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
[2027] Associate Product Designer, Early Career
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As an Associate Product Designer (APD), your journey begins with a 21-month rotational program designed to give you hands-on experience across our platform, with supportive mentorship. You’ll tackle complex, real-world design challenges with cross-functional partners across engineering and product management, creating meaningful products and features that directly impact millions of users every day. Applications for this position will close on Friday, October 30th at 5 PM PST. You Will: - Conduct user research and usability testing to deeply understand user needs, behaviors, and motivations. - Apply learnings and best practices to design systems, prototyping tools, and accessibility to projects across our platform. - Advocate for our community of players and creators, solving user challenges while maintaining a high bar for quality and consistency throughout the design process. - Receive ongoing mentorship, feedback, and professional development opportunities for growth as a product designer. You Are: - Pursuing or an undergraduate/graduate degree in Design (i.e., UX/UI, Interaction, Motion, Graphics, Typography, Web, or Product) or a related field. - Proficient in design and prototyping tools, such as Figma and Adobe Creative Cloud. - Curious about people's behaviors, needs, and motivations, recognizing this as essential to the design process. - Aesthetically inclined, valuing the design of the world around you, from software and hardware to architecture and art. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time. You may redact age, date of birth, and dates of attendance/graduation from your resume. Location: San Mateo, CA For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $140,450 - $140,450 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, Frontend (App Foundation...
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. What You’ll Do: In this Senior Frontend Engineering role, you will be a key contributor in shaping the future of Roblox’s application surfaces. You will develop the architecture and technical direction of our frontend stack for consumer-facing surfaces, working across teams and technology platforms to ensure our solutions are universal and scalable. This role would require defining how all our frontend pieces fit together, how data flows through the client, and how we can build features faster and more reliably. You will have the opportunity to work with modern frameworks and also dive into our custom Luau-based tech, bridging the best ideas from the web ecosystem into Roblox’s unique environment. If you are excited by the idea of creating the foundation on which dozens of engineers will build new features – and doing it in a way that delights our end-users with speed and stability – then this role will be perfect for you. Join us and help build the frontend platform that underpins the metaverse! Together, we’ll enable incredible new experiences for our users and a productive, joyful development experience for our engineers. You Have: - Bachelor’s degree in Computer Science or a related field, or equivalent practical experience. - 8+ years of software development experience, including substantial experience building user-facing frontend applications. Proven track record in implementing or architecting complex frontend systems for large-scale applications (experience with large-scale or high-traffic applications is a plus). - Deep expertise in modern mobile/web/frontend technologies – including proficiency in HTML5, CSS3, and JavaScript/TypeScript or mobile equivalents – and hands-on experience with frameworks such as React. Comfortable with component-based architecture and state management patterns (Redux/Flux or similar) for building maintainable UIs. - Strong programming skills in one or more scripting languages relevant to frontend and tooling such as TypeScript, Swift or Kotlin, or the ability to quickly learn them, is highly desirable. - Solid understanding of software design principles and architectural patterns as they apply to frontend development. Able to design clean APIs and module boundaries, and experienced in creating maintainable and testable code bases with proper unit/integration testing practices. - Demonstrated ability to optimize frontend performance and diagnose issues. Knowledge of performance debugging, profiling, and benchmarking techniques on the client side. Passion for ensuring fast, fluid user experiences on all devices. - Excellent communication skills and a team-oriented mindset. Ability to work effectively with cross-functional teams, gather requirements, and drive consensus on technical solutions. Comfortable sharing ideas, documenting designs, and collaboratively solving problems in a large engineering organization. - Experience developing applications or libraries across multiple platforms (web, mobile, desktop). Familiarity with building applications that serve users on Web, iOS, Android, Windows, etc. is desirable for ensuring a seamless cross-platform experience. - Familiarity with C++ or other low-level languages is a nice to have but not mandatory. You will: - Design and implement robust, extensible systems powering Roblox’s core surfaces (Home, Avatar, Search, etc.) to serve millions of users efficiently. - Create reusable frontend abstractions using React paradigms and modern tech to enable fast, consistent UI development across teams and devices. - Maintain and evolve Roblox’s internal React-inspired Luau UI libraries, promoting modular design, state management patterns, and performance. - Define architecture standards to ensure frontend code is scalable, testable, and aligned with proven patterns like Flux, MVC, and MVVM. - Partner with engineering, product, and design teams to integrate shared solutions and deliver cohesive, high-quality user experiences. - Address cross-surface issues like memory, responsiveness, and load times to ensure a reliable, fast UI at scale. - Provide architectural leadership, review designs/code, and mentor engineers in best practices and effective use of platform tools. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $242,100 - $312,970 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Graphics Engineer
Graphics-pipeline engineering role building rendering systems and cross-platform libraries optimized for AR/VR workloads, GPU performance, and immersive spatial experiences.
Senior Engineer, On-Device Spatial Intelligence
On-device perception role shipping depth-estimation, scene-classification, and spatial-anchoring models on iPhone using Core ML, Metal, and ARKit.
Research Scientist, Spatial Foundation Models
Research role training large-scale vision and multimodal models over real-world indoor spatial data to reason jointly over geometry, semantics, and appearance.
Staff Engineer, 3D Reconstruction & NeRF
Senior spatial-graphics role owning the pipeline from raw 360 captures to photorealistic 3D reconstructions and neural-rendering systems that produce navigable digital twins.
Senior Computer Vision Engineer
Senior computer-vision role building real-time spatial systems that map physical retail environments and connect digital and physical worlds through production-grade perception and edge deployment.
Software Engineer Intern, XR Team (Fall 2026)
XR software engineering internship on Rivet's XR team supporting integrated hardware-and-software systems for industrial and defense users.
Principal Architect, Product Engineering
Principal product-engineering architect role spanning Niantic Spatial's APIs, SDKs, mobile, web, and native runtimes, guiding productization of computer-vision and spatial-computing systems.
Technical Artist
Technical artist role creating public-facing 3D demos, Gaussian splat scenes, and AR/XR prototypes in Three.js for SpAItial's spatial world-model platform.
Research Scientist - 3D Reconstruction (SfM & SLAM...
Research scientist role advancing structure-from-motion, bundle adjustment, SLAM, and learned 3D reconstruction methods for spatially grounded world models used across AR/VR, robotics, and simulation.
Research Scientist - Robot Learning (VLA / WAM)
Senior research role training vision-language-action and world-action models that turn physically grounded 3D world models into robot policies, connecting spatial AI, simulation, and real-world interaction.
Project Delivery Manager - Construction
Texas-focused regional delivery manager for XYZ Reality's AR deployment work, overseeing project execution, site engineering, customer relationships, and adoption of Atom-based BIM inspection workflows.
Project Delivery Manager - Construction
Regional delivery manager for XYZ Reality's AR-led construction services, leading site-engineering teams and client delivery across multiple US projects that use the Atom headset and holographic BIM workflows.
Site Engineer
Field engineering role using XYZ Reality's Atom augmented-reality headset to visualize BIM models as holographic overlays, run site inspections, and report installation progress on active construction projects.
Build Engineer
Build Engineer (Associate to Mid-Level) Remote US & Canada Job Description We’re looking for an exceptional automation and build engineer to join our live team to help craft the most advanced social games on earth. Elements that can help us meet the demands of this complex product while presenting an interface to the user that exemplifies the elegance that TGC is known for. Responsibilities: - Maintain the app build and release process across multiple platforms including mobile, consoles, and PC - Execute and evolve the storefront management tooling to ensure consistently flawless delivery - Support incremental improvements to build and release pipelines - Write and improve tools to support and empower teams - Work with engineers on automating their build requirements and help with rapid testing solutions - Coordinate with the Production and Live-Ops teams through all phases of a release - Contribute to documentation for automation and release processes and pipelines - Assist in managing multiple branches and environments for development and deployment Qualifications: - Knowledge of Build and Release principles and methodologies including source control (Perforce), branch management and build testing. - Scripting and automation skills with Python or similar - Solid understanding of continuous integration - Experience with automated build systems such as Jenkins or equivalent - Experience with task tracking software - Strong communication and collaboration skills - C++ background and experience Nice to haves: • Experience testing and developing REST APIs • Experience working with storefronts (Google Play, AppStore, etc.) • Fluency in Python • Experience utilizing AI tooling to enhance efficiency • Knowledge of systems administration (Windows, OSX, Linux) • Experience with software provisioning tools such as Ansible Perks: - Paid Time Off, Holidays and Two Weeks Winter Break - Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in. - Pet Insurance for those who need it too. - Compassionate leave for employees who needs to take care of their family members - Pre-tax wellness stipend - Pre-tax work from home stipend - Access our savings plan (401K program) with company match - Mental health resources including Headspace membership and Employee Assistance Program (EAP) - Discount portal for everyday goods and services - Employee inclusive and diversity initiatives such as Grow Together - Support for personal professional development We look forward to meeting you! Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $82,000 USD to $120,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off. Our base pay is benchmarked against regional market and industry data and is adjusted to reflect the cost of living in your specific geographic area. #LI-Remote
Senior Software Engineer - Desktop
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Consumer Apps Desktop team owns the Windows and macOS foundation behind every Roblox session on a PC or Mac: the window, the launch path, and the shell that holds everything together. You will own that foundation with us. We are dedicated to delivering superior performance, reliability, and user experience on Windows and Macs. As a Senior Software Engineer on the Desktop team, you'll be a driving technical force; you will lead complex client work end-to-end and raise the quality bar across our codebase. You will lead projects at that scale end-to-end, set the technical standard in a codebase millions of people depend on daily, and partner with product, design, and platform teams to ship work that is polished and fast at scale. You Will: - Shape & improve the Windows and macOS experience that millions of players see every day. - Own major Windows and MacOS initiatives end-to-end from ambiguous idea to shipped, measured, and iterated on. - Rebuild the parts of the app every player touches: how it launches, how it renders, how it lives in the OS. - Set the technical standard through code review, mentorship, and the code you write yourself. - Make platform bets that pay off for engineering teams beyond Desktop. - Translate ambiguous product ideas into well-scoped, high-quality engineering plans in close partnership with product, design, and data science. - Work with our Microsoft and Apple counterparts to ensure feature ubiquity and platform-specific feature excellence. You Have: - 5+ years shipping client software, with deep C++ expertise, including the ability to work effectively inside a large, established codebase. Experience with Lua/React is a plus. - Released significant Windows or macOS applications. You know the platforms and their APIs throughout. - Debugging and profiling skills that hold up under pressure: tracing, root-causing crashes, and diagnosing performance problems across the full client stack and an enormous range of consumer hardware. - Fluency with concurrency and memory. Threading models and memory footprint are a must have to excel here. - A reflex for data. Metrics, logging, and experiments are how you find out whether a feature works, not how you justify it afterward. - The ability to take an ambiguous problem, break it down, and drive it to done. You communicate clearly, build trust across functions, and make the engineers around you better. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Marketing Manager, Live Content (Short-Term)
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. We’re looking for a Live Content Marketing Manager (Contractor) to help scale the editorial strategy and programming for Roblox’s growing live content ecosystem. This role will focus on developing and executing editorial storytelling across podcasts, livestreams, and social content, helping ensure our live programming delivers meaningful narratives for creators, developers, parents, and the broader Roblox community. This role will partner closely with the Creative, Product Marketing, and Communications teams to plan compelling episodes, shape editorial narratives, and translate longform content into a broader marketing flywheel. This is a Short Term position for 6 months with potential for a Full-Time Opportunity. Role Reports to Sr. Director of Integrated Marketing and is based in our San Mateo, CA office You Will: - Develop content for live content programming across podcasts, livestreams, and episodic video on social media. - Write episode outlines, run-of-show documents, interview questions, and content briefs for live content series. - Partner with hosts, leaders, and creators to shape compelling conversations. - Identify narrative moments tied to product launches, creator stories, and cultural moments. - Partner cross-functionally across marketing and communications to ensure editorial themes align with company priorities. You Have: - 6+ years experience in content marketing, editorial programming, podcasting, livestream content, or digital media. - Strong editorial instincts and ability to develop compelling narratives for video and live formats. - Experience writing show outlines, interview guides, and run-of-show documents. - Familiarity with podcast ecosystems, livestream platforms, and short-form video distribution. - Ability to collaborate across marketing, creative, and production teams. You Are - A storyteller who understands how live conversations turn into cultural moments. - Curious about creators, technology, and how communities form around digital platforms. - Comfortable working in a fast-moving environment where editorial ideas evolve quickly. - A collaborative partner who can bring clarity and structure to creative production. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual hourly rate could fall outside of this expected range. This pay range is subject to change and may be modified in the future. Please note that not all benefits shown on this page are applicable to this temporary position. Monthly Salary Range $12,657.50 - $15,945 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, Creator Experience
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Experience LiveOps builds the runtime tools creators use to operate and tune their live experiences — without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation , and Open Cloud / public APIs that expose all of it programmatically. As a Software Engineer on the team, you’ll work full-stack — across our backend services and the creator-hub web app (TypeScript/React) — to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale. You’ll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers. You Will: - Build and ship features across ELO’s config, experimentation, and segmentation surfaces — backend services and the creator-hub UI. - Own projects end-to-end (spec → launch) with support from senior/principal engineers on the team. - Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features. - Participate in code reviews, share knowledge with teammates, and take part in the team’s on-call rotation. You Have: - 5+ years building and shipping production software, with strong CS fundamentals. You hold a BS in Computer Science or have equivalent practical experience. - Experience with experimentation / A-B testing or feature-flag / config platforms. - Exposure to real-time or large-scale data pipelines (e.g., Druid, Kafka). - Backend experience in ; frontend in React/TypeScript. - Built creator- or developer-facing products. You Are: - Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you’re not afraid to learn the half you know less well. - A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through. - Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback. - Curious: you stay current and like understanding why a system behaves the way it does. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Software Engineer, 3D Engine Scalability
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Job Description The Geometry Scalability team builds the systems that power both Avatars and Environments across Roblox. Our mission is to enable millions of developers to build large, high-fidelity worlds and multiplayer experiences that still run smoothly on phones and low-end devices. We’re the team that lets Roblox experiences evolve from simple platformers into massively multiplayer, open-world, AAA-quality games. This is a CEO-level priority: how Roblox “ages up” from kids’ games to experiences everyone wants to play, by making higher-fidelity avatars and environments performant at platform scale. You Will: - Design and ship 3D engine systems for avatar and environment geometry, including mesh processing, level of detail, transcoding, streaming, runtime loading, and related performance systems. - Partner closely with other teams (Rendering, Avatar, Studio) and external developers so that the features you build are directly usable to create amazing experiences. - Profile and improve the performance of our game engine across a wide range of devices, with particular attention to mobile. - Lead by example: drive projects end-to-end, mentor other engineers, and help set a high bar for technical quality and code health on the team. You Have: - Proven Expertise: 8+ years of professional experience building and shipping high-performance systems in domains such as game engines, real-time simulation, robotics, AR/VR, or similar. - Strong C++ Experience: Deep proficiency in C++, with a focus on writing clean, efficient, and maintainable code in large codebases. - Applied 3D Systems Experience: Demonstrated hands-on experience building at least one production system involving real-time 3D rendering, mesh or geometry processing, LOD, animation/skinning, spatial data, 3D asset pipelines, or GPU/client performance. Deep specialization in one area is not required, but meaningful hands-on experience is. - Real-time Performance Mindset: Experience diagnosing tradeoffs among CPU/GPU time, memory, loading latency, visual quality, and frame-time stability on constrained platforms such as mobile or console. - Ownership in Ambiguity: A track record of driving work end-to-end when the problem wasn't fully specified: defining the approach yourself, seeing it through implementation, rollout, and production consequences; gathering more information when requirements didn't make sense. - Collaboration and Communication: Ability to work effectively across teams (Engine, Rendering, Avatar, Studio, and developer-facing teams) and explain complex technical topics clearly to different audiences. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Release Management Lead
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do Epic Games is looking for a quality-focused Senior Release Manager to work closely with our producers, programmers, build programmers, and QA teams to oversee the build and release process for the Fortnite Ecosystem. In this position, you will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms. In this role, you will - Developing new practices and structures to better scale release management and stabilization processes across our Game Dev ecosystem, while managing a sub-team of release managers - Owning the scheduling, coordination, quality control, and external certification process across multiple platforms and/or products - Acting as the liaison between multiple development teams, coordinating and negotiating development plans, exceptions, sales/mktg/publishing content, as well as releases - Working with the publishing and development teams to determine release content plans as related to sales, giveaways, promotions, etc., and shepherding that content through external party approvals for release - Working closely with QA, Build Programmers, and Lead Programmers to monitor the automated build and integration process, facilitate the resolution of build failures, and understand and communicate the impact of branches and code merges - Partnering with QA Leads to establish and maintain the bug triage process and prioritize must-fix issues, coordinating internal and external release notes, known issues, and knowledge base updates, and ensuring releases have passed all required checks and approvals leading up to live deployment, while communicating approved exceptions to all necessary parties What we're looking for - Strong production/project management skills, communication skills, and people management/direct report experience - Demonstrated ability in right-sized process development and improvement - Experience with build and release processes for Software or Games as a Service product - Familiar with Perforce, Jira, Grafana, AirTable - Exposure to platform certification processes - Technical orientation and a strong understanding of software development - Knowledge of the game development process and exposure to working with shipped and live titles This role is open to multiple locations in North America (including CA & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). California Base Pay Range $126,429 - $185,429 USD Washington Base Pay Range $114,935 - $168,572 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Software Engineer, Observability
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Observability team owns the entire stack of Telemetry, Distributed Tracing, and Logs, including instrumentation libraries, data processing pipelines, data storage, and the visualization UI. We provide the vital signs for our software components that support our platform. We believe in a user-centric strategy, and we are focused on making an impact for all the teams we support. As a Senior Software Engineer in the Observability team. You Will: - Work with our business partners to define the vision and roadmap, and lead end-to-end project execution. - Take full ownership of the existing observability infrastructure, ensuring it is scalable, reliable, and easy to use, while also enhancing it with new features and functionality. - You will take the long view to architect the next-generation Observability Infrastructures that can smoothly handle tens of billions of active time series and PBs of log and tracing data every day. - Follow and expand our vision to put the Roblox community first and get things done. - This is a Hybrid role located in our San Mateo headquarters. You are required to be in the HQ office 3 days a week (Tues-Thurs). #LI-Hybrid You Have: - 5+ years of working experience and experience in building, maintaining, and evolving large-scale distributed systems. - You understand all the components required to build modern, large-scale infrastructure. You own the end-to-end availability and performance of critical services to reduce operational overhead. - You also love to pick up new technologies as the landscape evolves. Previous contributions to the Open Source Community and experience leveraging the latest AI technology for incident detection and mitigation are a big plus. - Passion about mentoring junior engineers, with the ability to earn their respect and help them stretch themselves to build great software and level up their technical knowledge. - You hold a BS in Computer Science or a related field; a master's degree or higher is a definite plus. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $243,290 - $295,250 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Frontend Programmer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize. FRONTEND PROGRAMMER INTERN What You'll Do The Social Web team builds the interfaces players use to connect with other players across Epic's ecosystem, including Fortnite, Rocket League, and Fall Guys. As an intern on the team, you'll ship real features that touch millions of players, gaining hands-on experience with production web development while being mentored through the full lifecycle of a feature, from design to deployment. In this role, you will - Build and ship features using React, JavaScript, and TypeScript, working directly in our production codebase - Partner with senior engineers to design and implement UI components and user flows for the social overlay experience - Debug issues and contribute fixes across the front end, with guidance from your team - Participate in code reviews, both giving and receiving feedback, to build strong engineering habits - Take ownership of a well-scoped project or feature over the course of your internship, from planning through to shipping What we're looking for - Currently pursuing a degree in Computer Science or a related field - Coursework or project experience with JavaScript and/or TypeScript - Familiarity with React or another modern front-end framework - A strong interest in distributed systems This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Level Design Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. LEVEL DESIGN INTERN What You'll Do Epic Games is looking for a Level Design intern to work with our gameplay team on an unannounced project in the Fortnite ecosystem. In this role, you'll be embedded with the gameplay team, helping to craft gameplay spaces that delight players with fresh experiences. As an intern, you will work closely with the Level Design team here at Epic, and be a part of a cross-discipline development team that owns the vision and drives to create innovative content which expands the Fortnite universe. In this role, you will - Work closely with level designers and environment artists to learn what makes successful landmarks and POIs - Work in the Unreal Engine using modular kits to design visually appealing and fun locations that follow gameplay rules - Assist other designers by helping improve existing landmarks and POIs - Attend playtests, provide feedback, and identify practical solutions to problems What we're looking for - Unreal Engine experience is required - Direct involvement with prop placement, lighting, mood/atmosphere and design markup - Passion for games with a wide breadth of game knowledge - Strong interest in BR and multiplayer games with an understanding of what makes them work - Exceptional communication skills and the ability to take feedback and direction on assigned tasks - Fast learner who meets deadlines This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Web Engineer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize. WEB ENGINEER INTERN What You'll Do We are looking for a Web Engineer Intern to join the Tools & Portals team within Epic Online Services. Tools & Portals builds the software, platforms, and digital experiences that enable Epic’s internal teams, player support operations, players, and external developers to work with and access Epic services more effectively. You will contribute to production systems across the full stack while gaining hands-on experience with modern web development, backend services, cloud infrastructure, and AI-assisted software development. In this role, you will - Build full-stack features using React, Next.js, TypeScript, and Tailwind CSS with guidance from the team - Contribute to development of backend services and APIs using Next.js, NestJS, and Node.js - Learn and apply development practices for production infrastructure including AWS, Kubernetes, containers, and CI/CD pipelines - Write, test, review, and deploy production code alongside experienced engineers - Learn and apply AI-assisted software development workflows throughout the software development lifecycle - Contribute to internal tools and developer-facing platforms used across Epic Games What we're looking for - Interest in full-stack web development and learning modern engineering technologies - Some familiarity with JavaScript, TypeScript, React, or similar web technologies through coursework, projects, or previous experience - Eagerness to learn, ask questions, and contribute to solving well-defined engineering problems - Willingness to explore new technologies and codebases, seek support when needed, and incorporate feedback - Ability to work effectively with guidance, communicate questions and blockers, and incorporate feedback - Strong collaboration skills and willingness to work closely with engineers, product partners, external teams, and stakeholders - Understanding of defined requirements and willingness to ask clarifying questions when needed - Strong communication and collaboration skills, including sharing progress and incorporating feedback - Interest in using AI tools and AI-assisted workflows as part of software development This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Release Management Lead
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do Epic Games is looking for a quality-focused Senior Release Manager to work closely with our producers, programmers, build programmers, and QA teams to oversee the build and release process for the Fortnite Ecosystem. In this position, you will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms. In this role, you will - Developing new practices and structures to better scale release management and stabilization processes across our Game Dev ecosystem, while managing a sub-team of release managers - Owning the scheduling, coordination, quality control, and external certification process across multiple platforms and/or products - Acting as the liaison between multiple development teams, coordinating and negotiating development plans, exceptions, sales/mktg/publishing content, as well as releases - Working with the publishing and development teams to determine release content plans as related to sales, giveaways, promotions, etc., and shepherding that content through external party approvals for release - Working closely with QA, Build Programmers, and Lead Programmers to monitor the automated build and integration process, facilitate the resolution of build failures, and understand and communicate the impact of branches and code merges - Partnering with QA Leads to establish and maintain the bug triage process and prioritize must-fix issues, coordinating internal and external release notes, known issues, and knowledge base updates, and ensuring releases have passed all required checks and approvals leading up to live deployment, while communicating approved exceptions to all necessary parties What we're looking for - Strong production/project management skills, communication skills, and people management/direct report experience - Demonstrated ability in right-sized process development and improvement - Experience with build and release processes for Software or Games as a Service product - Familiar with Perforce, Jira, Grafana, AirTable - Exposure to platform certification processes - Technical orientation and a strong understanding of software development - Knowledge of the game development process and exposure to working with shipped and live titles EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). British Columbia Base Pay Range $128,886 - $189,033 CAD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Technical Animator
Who We Are Founded in 2023, Small Axe Studios is 2K’s newest stand-alone studio, built to push the boundaries of game development and bring 2K’s next groundbreaking sports franchise to life. Headquartered in Burnaby, we are assembling a world-class team of visionaries, builders, and passionate gamers who thrive on creative collaboration, technical excellence, and bold ideas. At Small Axe Studios, we believe big things start with sharp focus—and we’re crafting an exceptional, player-first experience from the ground up. If you’re ready to tackle unique challenges, leave your mark on a brand-new IP, and help shape the future of interactive sports entertainment, we want you on our team! What We Need As a Senior Technical Animator at 2K Sports Lab, you will help bridge the gap between our engineering, animation and art teams through technical precision, anatomical insight, and creative problem-solving. This role requires proven experience and artistic versatility to handle a variety of technical animation challenges. You’ll help shape the character rigging pipeline, build high-quality body and facial rigs with clean skinning for both gameplay and cinematics, and ensure they integrate seamlessly into Unreal Engine. What You Will Do - Design, create, maintain and optimize character body and facial rigs for gameplay and cinematic assets. - Define and implement asset binding and skinning pipeline to support the Character Art and Animation teams. - Collaborate with animators to ensure rigs meet animation quality and usability needs. - Build and maintain body and facial rigging pipelines and tools, including FACS-based facial systems. - Build and maintain animation mocap processing pipelines and animation databases. - Work with engineering to ensure character assets function efficiently in runtime environments. Who We Think Will Be A Great Fit - 6+ years of experience as a Technical Animator or Rigging TD, in games or related industries. - Strong knowledge of rigging and skinning for both body and facial systems. - Solid understanding of human anatomy, deformation, and animation principles. - Proficiency in Maya and MotionBuilder. - Strong scripting ability in Python (C++ is a plus). - Proven experience integrating character rigs into Unreal Engine. - Familiarity with Control Rig, Metahuman, and Unreal animation systems. Beneficial Qualifications - Experience in character simulation (cloth, muscle, hair). - Familiarity with motion capture pipelines - Experience developing rigging tools or facial solvers for real-time performance. - Experience with Cloth rigging and simulation As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation. The pay range for this position in British Columbia at the start of employment is expected to be between CAD $99,800 and CAD $147,680per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for employees in regular roles may also include other elements, including a bonus and/or equity awards, in addition to a full range of medical, financial, and/or other benefits, provided that temporary or intern roles will not be eligible for many of these payments or benefits. Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment. Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews, and when emailing, we only use 2K.com accounts.
Software Engineer, Economy Platform
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Robux is Roblox’s virtual currency and it enables players to participate in our virtual economy and creators to earn a living. The Economy Platform team owns the systems powering these transactions, ensuring our global economy remains healthy, vibrant, and trusted. You will work on robust, extensible, and flexible systems involving purchasing, pricing, and payout systems that process billions of transactions and pay out hundreds of millions of dollars annually. You Have - A passion for working on highly available and large-scale backend systems in production - Knowledge of REST, API design patterns, and scalable containerized systems and microservices - A data-driven focus on quality metrics and monitoring - 1-3 years of experience in Software Engineering / Computer Science You Will - Have direct impact on the future direction of one of the largest virtual economies in the world and the largest social platform for play - Develop highly scalable, resilient systems for our creators to optimize their revenue within Roblox - Collaborate cross-functionally with product teams to identify and introduce new economic models For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 - $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Web Engineer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows games like Fortnite to utilize a combination of platform online services as well as Epic’s own online services to build cross-platform online features. Login, parties, voice chat, matchmaking, purchasing, cloud storage, and analytics are just a few examples of online features that our Online Game Services team helps games utilize. WEB ENGINEER INTERN What You'll Do We are looking for a Web Engineer Intern to join the Tools & Portals team within Epic Online Services. Tools & Portals builds the software, platforms, and digital experiences that enable Epic’s internal teams, player support operations, players, and external developers to work with and access Epic services more effectively. You will contribute to production systems across the full stack while gaining hands-on experience with modern web development, backend services, cloud infrastructure, and AI-assisted software development. In this role, you will - Build full-stack features using React, Next.js, TypeScript, and Tailwind CSS with guidance from the team - Contribute to development of backend services and APIs using Next.js, NestJS, and Node.js - Learn and apply development practices for production infrastructure including AWS, Kubernetes, containers, and CI/CD pipelines - Write, test, review, and deploy production code alongside experienced engineers - Learn and apply AI-assisted software development workflows throughout the software development lifecycle - Contribute to internal tools and developer-facing platforms used across Epic Games What we're looking for - Interest in full-stack web development and learning modern engineering technologies - Some familiarity with JavaScript, TypeScript, React, or similar web technologies through coursework, projects, or previous experience - Eagerness to learn, ask questions, and contribute to solving well-defined engineering problems - Willingness to explore new technologies and codebases, seek support when needed, and incorporate feedback - Ability to work effectively with guidance, communicate questions and blockers, and incorporate feedback - Strong collaboration skills and willingness to work closely with engineers, product partners, external teams, and stakeholders - Understanding of defined requirements and willingness to ask clarifying questions when needed - Strong communication and collaboration skills, including sharing progress and incorporating feedback - Interest in using AI tools and AI-assisted workflows as part of software development This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Release Management Lead
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. PRODUCTION What We Do Whether it’s driving a vision from start to finish or collaborating with teams to inspire and deliver projects of Epic quality, Epic’s production teams take pride in consistently delivering world-class products and experiences. What You'll Do Epic Games is looking for a quality-focused Senior Release Manager to work closely with our producers, programmers, build engineers, and QA teams to oversee the build and release process for the Fortnite Ecosystem. In this position, you will work directly with the brightest technical minds in the business as we build the premier game engine for a multitude of platforms. In this role, you will - Developing new practices and structures to better scale release management and stabilization processes across our Game Dev ecosystem, while managing a sub-team of release managers - Owning the scheduling, coordination, quality control, and external certification process across multiple platforms and/or products - Acting as the liaison between multiple development teams, coordinating and negotiating development plans, exceptions, sales/mktg/publishing content, as well as releases - Working with the publishing and development teams to determine release content plans as related to sales, giveaways, promotions, etc., and shepherding that content through external party approvals for release - Working closely with QA, Build Engineers, and Lead Programmers to monitor the automated build and integration process, facilitate the resolution of build failures, and understand and communicate the impact of branches and code merges - Partnering with QA Leads to establish and maintain the bug triage process and prioritize must-fix issues, coordinating internal and external release notes, known issues, and knowledge base updates, and ensuring releases have passed all required checks and approvals leading up to live deployment, while communicating approved exceptions to all necessary parties What we're looking for - Strong production/project management skills, communication skills, and people management/direct report experience - Demonstrated ability in right-sized process development and improvement - Experience with build and release processes for Software or Games as a Service product - Familiar with Perforce, Jira, Grafana, AirTable - Exposure to platform certification processes - Technical orientation and a strong understanding of software development - Knowledge of the game development process and exposure to working with shipped and live titles EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Level Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic is looking for a Senior Level Designer to join our Design team working on Fortnite Battle Royale. In this role, you'll use your level design experience, knowledge of design tools, and understanding of competitive multiplayer gameplay to create and evolve memorable locations and experiences for Fortnite players. Level Designers at Epic are part of a cross-disciplinary content team working together to build compelling gameplay spaces that expand and evolve the Fortnite universe. In this role, you will - Design and build buildings, natural landmarks, POIs, and gameplay spaces for Fortnite using modular kits while balancing visual quality, gameplay needs, and player flow - Create compelling and competitive PvP spaces that support a variety of playstyles, combat scenarios, traversal options, and player strategies - Own and drive the vision for in-game locations from early planning and blockout through iteration, polish, and ship - Use environmental and ambient storytelling to bring locations and the broader Fortnite world to life - Prototype, playtest, iterate, and make informed design decisions based on player experience and gameplay needs - Partner closely with Art, Gameplay, Production, and other disciplines to align creative vision with gameplay and production requirements - Provide thoughtful design feedback and help maintain a high-quality bar across the team Identify and solve complex level design problems while working within technical, gameplay, and production constraints What we're looking for - 7+ years of professional Level Design experience, or equivalent experience - Experience designing and shipping multiplayer PvP levels or gameplay spaces; Battle Royale experience is a plus - Experience using Unreal Engine (UE4/UE5) or comparable professional level design tools - Experience taking levels or major gameplay spaces from concept/blockout through iteration, polish, and ship - Understanding of multiplayer level design fundamentals, including player flow, combat spaces, traversal, sightlines, readability, pacing, and risk/reward - Experience working directly with environment artists on prop placement, lighting, mood/atmosphere, composition, and design markup - Ability to collaborate effectively across disciplines, communicate design intent, provide feedback, and incorporate feedback from others - Demonstrated ability to independently identify problems, develop solutions, and iterate based on playtesting and player experience This role is open to multiple locations across the US (including CA, NYC, & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). New York City Base Pay Range $144,535 - $240,891 USD California Base Pay Range $159,988 - $264,980 USD Washington Base Pay Range $169,829 - $283,048 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Technical Designer in Animation
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments. In this role, you will - Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems - Design and implement animation state machines/behaviors and runtime solutions - Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges - Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game - Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team What we're looking for - A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods - Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig tools - Exceptional problem-solving ability with strong written communication and teamwork skills - Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints required - Experience with AAA game development, preferably on a large team using Unreal Engine - Self-motivation, a strong work ethic, and the ability to work independently - Coding knowledge or experience with C++ is not required This role is open to multiple locations in North America (including CA & WA). Pay Transparency Information The expected annual base pay range(s) for this position are detailed below. Each base pay range is relevant only for individuals who are residents of or will be expected to work within the specified locale. Compensation varies based on a variety of factors, which include (but aren’t limited to) things such as skills and competencies, qualifications, knowledge, and experience. In addition to base pay, most employees are eligible to participate in Epic’s generous benefit plans and discretionary incentive programs (subject to the terms of those plans or programs). California Base Pay Range $129,273 - $189,600 USD Washington Base Pay Range $117,521 - $172,365 USD ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Software Engineer, Creator
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the Creator, Experience LiveOps team, you'll work full-stack across our backend services and the creator-hub web app (TypeScript/React) to ship features that let every creator run live-ops the way large studios do: safely, and at platform scale. You'll own meaningful pieces from day one and work closely with senior and principal engineers, our PM, and design. Join us and give the entire creator community live-ops superpowers. The Experience LiveOps (ELO) Team builds the runtime tools creators use to operate and tune their live experiences without shipping a code release. Our surfaces include Remote Configs (targeted, scheduled, and AI-assisted configuration), A/B Experimentation with real metrics and early harm detection, audience Segmentation, and Open Cloud / public APIs that expose all of it programmatically. You Will: - Build and ship features across ELO's config, experimentation, and segmentation surfaces, backend services and the creator-hub UI. - Own projects end-to-end (spec to launch) with support from senior/principal engineers on the team. - Partner with PM, design, DSA/Discovery, and Data Platform to deliver high-quality, well-instrumented features. - Participate in code reviews, share knowledge with teammates, and take part in the team's on-call rotation. You Are: - An engineer with 1-3 years of experience building software systems (industry experience). - Full-stack-comfortable: you can move between backend services and a web frontend (TypeScript/React), and you're not afraid to learn the half you know less well. - A finisher: you take features from spec through launch with guidance from senior teammates, and you care that they keep working — testing, monitoring, and follow-through. - Pragmatic & collaborative: you communicate clearly, ask good questions, and are low-ego about code and feedback. - Curious: you stay current and like understanding why a system behaves the way it does. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 - $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Engineering Manager, Data Tooling
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Tooling team at Roblox builds the shared tools, frameworks, and developer experiences that make data reliable, discoverable, governable, efficient, and easy to use. Our work spans data quality, lineage, metadata, ownership, observability, lifecycle management, optimization, and self-service workflows that support Data Engineering, Data Science, Experimentation, Machine Learning, and product teams across Roblox. We are looking for an Engineering Manager to lead a team building these highly leveraged capabilities. You will help define the roadmap, grow and develop engineers, establish durable engineering standards, and partner across the company to turn complex data-operability challenges into simple, scalable workflows. You will balance near-term customer impact with long-term platform foundations. Your team’s work will help users understand the health and cost of their data, discover the right datasets, respond to failures faster, meet quality and lifecycle standards, and safely improve the efficiency of the data platform. You Will - Lead, coach, and grow a team of engineers through clear expectations, regular feedback, thoughtful hiring, and meaningful technical and career development. - Own and execute a roadmap for shared data tooling, including frameworks for data quality, lineage, metadata, ownership, discoverability, observability, lifecycle management, optimization, and self-service. - Set technical direction for platform capabilities that turn data and operational signals into actionable workflows, dashboards, alerts, recommendations, and automated remediation. - Improve the developer and user experience for discovering, validating, operating, and governing data products. - Drive initiatives that reduce operational toil, improve data quality and freshness, shorten incident resolution time, optimize compute and storage cost, and responsibly retire low-value data assets. - Create alignment across teams by communicating priorities, technical tradeoffs, risks, dependencies, and measurable outcomes clearly. - Build a culture of ownership, operational excellence, experimentation, and continuous improvement. You Have - Experience managing, mentoring, or technically leading engineers, with a demonstrated commitment to developing people and building high-performing teams. - Experience with data catalogs, lineage systems, data-quality frameworks, observability platforms, or metadata services. - Familiarity with agentic or AI-assisted workflows for data discovery, analysis, or platform operations. - Experience building or operating shared platforms and frameworks used by multiple teams—not only one-off datasets or pipelines. - Experience partnering with Data Science, experimentation, ML, product, or infrastructure teams to translate ambiguous requirements into durable technical solutions. - Strong product thinking: you can identify high-leverage customer problems, prioritize across competing requests, drive adoption, and measure whether a platform investment is working. - Clear written and verbal communication, including the ability to explain technical concepts and tradeoffs to both engineering and non-technical stakeholders. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $295,250 - $345,040 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Legal Operations Technology Specialist
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. Roblox is seeking a Legal Operations Technology Specialist to drive operational excellence and innovation across our Legal & Advocacy Team. This role reports to the Director, Commercial Contracts and focuses on managing technology implementation, vendor relationships, financial operations, and team development, with an emphasis on evaluating and deploying AI tools to enhance team efficiency. You Will: Operations & AI Technology - Identify and implement technologies for process optimization, with focus on AI applications for legal workflows - Evaluate AI-powered legal tools (contract review, research automation, document generation, e-discovery) for fit and ROI - Lead AI tool pilots, gather feedback, and measure impact on productivity and cost savings - Train team members on new tools and establish protocols balancing automation with lawyer review - Document workflows and create standard operating procedures Financial & Vendor Management - Identify actionable insights and analytics within the L&A Team to help the team manage budgets, including forecasting, spend tracking, and implementing software applications - Develop data-driven benchmarking and analysis for practice areas and project types - Oversee full lifecycle of outside counsel management, including onboarding, billing, evaluation, and optimization - Manage end-to-end e-billing operations, including system administration, training, and reviewing and reconciling invoices across e-billing and payment systems - Collaborate with team members to identify preferred outside counsel resources to handle projects and matters Team Development & Engagement - Coordinate various L&A Team events, memberships, CLE credit courses, conferences, summer associate programs, pro-bono efforts, etc. - Develop and execute training programs on new technologies, systems, and operational best practices You Have: - Bachelor's degree or equivalent experience - 6+ years of combined legal operations, data analytics, technology implementation, and related experience - Experience with legal tech operations, e-billing tools and vendor management - Working knowledge of AI solutions in professional settings; familiarity with generative AI (ChatGPT, Claude) - Experience evaluating or implementing legal technology tools (contract lifecycle management, legal research, document automation, e-discovery) - Ability to assess AI tools for fit, risk, and ROI - Track record of driving technology adoption and creating training materials - Proficiency with e-billing platforms, GSuite, Claude, Glean, Airtable, GC-AI, and DocuSign - Strong data analysis and spreadsheet skills; ability to build dashboards, retrieve reports, and track KPIs - Core Competencies - Strong communication skills and ability to translate technical concepts for non-technical audiences - Proven relationship-building and change management capabilities - Excellent organizational and analytical skills - Comfort with fast-paced, ambiguous environments and competing priorities For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $211,760 - $252,210 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Senior Level Designer
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. DESIGN What We Do Put your design skills to work at a cutting-edge company that challenges the norm. From character and level design to competitive gameplay and system design, help shape the future of interactive entertainment at Epic. What You'll Do Epic is looking for a Senior Level Designer to join our Design team working on Fortnite Battle Royale. In this role, you'll use your level design experience, knowledge of design tools, and understanding of competitive multiplayer gameplay to create and evolve memorable locations and experiences for Fortnite players. Level Designers at Epic are part of a cross-disciplinary content team working together to build compelling gameplay spaces that expand and evolve the Fortnite universe. In this role, you will - Design and build buildings, natural landmarks, POIs, and gameplay spaces for Fortnite using modular kits while balancing visual quality, gameplay needs, and player flow - Create compelling and competitive PvP spaces that support a variety of playstyles, combat scenarios, traversal options, and player strategies - Own and drive the vision for in-game locations from early planning and blockout through iteration, polish, and ship - Use environmental and ambient storytelling to bring locations and the broader Fortnite world to life - Prototype, playtest, iterate, and make informed design decisions based on player experience and gameplay needs - Partner closely with Art, Gameplay, Production, and other disciplines to align creative vision with gameplay and production requirements - Provide thoughtful design feedback and help maintain a high-quality bar across the team Identify and solve complex level design problems while working within technical, gameplay, and production constraints What we're looking for - 7+ years of professional Level Design experience, or equivalent experience - Experience designing and shipping multiplayer PvP levels or gameplay spaces; Battle Royale experience is a plus - Experience using Unreal Engine (UE4/UE5) or comparable professional level design tools - Experience taking levels or major gameplay spaces from concept/blockout through iteration, polish, and ship - Understanding of multiplayer level design fundamentals, including player flow, combat spaces, traversal, sightlines, readability, pacing, and risk/reward - Experience working directly with environment artists on prop placement, lighting, mood/atmosphere, composition, and design markup - Ability to collaborate effectively across disciplines, communicate design intent, provide feedback, and incorporate feedback from others - Demonstrated ability to independently identify problems, develop solutions, and iterate based on playtesting and player experience EPIC JOB + EPIC BENEFITS = EPIC LIFE Our intent is to cover all things that are medically necessary and improve the quality of life. We pay 100% of the premiums for both you and your dependents. Our coverage includes Medical, Dental, a Vision HRA, Long Term Disability, Life Insurance & a 401k with competitive match. We also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. Throughout the year we celebrate our employees with events and company-wide paid breaks. We offer unlimited PTO and sick time and recognize individuals for 7 years of employment with a paid sabbatical. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Senior Software Engineer, Core Engine
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. The Game Engine team at Roblox works on the systems that power the experiences at the heart of the metaverse. Our code is the technical foundation in our client, editor, and our simulation servers. The Game Engine team is broadly split into departments — Audio-Video-Communication, Avatar, Core AI, Digital Matter, Productivity, and Systems. This position is for the Systems Runtime pod. The Runtime pod builds and maintains the foundational C++ components that power the entire Roblox engine and Studio stack. We own the runtime layer — the performance, efficiency, and usability of the core primitives that every other engineering team relies on. Think of Runtime as the “standard library” and execution engine for Roblox's C++ world. Our ownership centers on three pillars: - Concurrency System — our task scheduler and fiber runtime power how work is parallelized across CPU cores, letting teams scale features across platforms while keeping code understandable and debuggable. - Memory System — we own the engine's memory allocator stack, tracking pipelines, and observability tooling to make memory behavior predictable and prevent leaks and fragmentation. - Profiling and Observability — we build and evolve the MicroProfiler and telemetry pipelines to help engineers diagnose real-world regressions and keep the client fast at global scale. This role centers on our Concurrency system. You will own the scheduler and fiber runtime that the rest of the engine is built on, research and implement the performance work needed for 3K-player servers and genre expansion initiatives, and act as the point of contact other engine teams come to with concurrency asks. You will debug real production failures across PC, Mac, mobile, and console, and build deep intuition for how compilers, CPU architectures, and operating systems interact. A single well-designed primitive or optimization here makes hundreds of internal engineers more productive and millions of player sessions smoother. You Will: - Take ownership of part of the engine's Concurrency system — the task scheduler, fiber runtime, and async APIs that every other engine team builds on. - Research and implement performance improvements that unblock platform initiatives – unlocking higher fidelity and richer experiences. - Serve as a point of contact for concurrency across the org: design reviews, hard parallelism bugs, and asks from other engine teams. - Improve the ergonomics, testability, and debuggability of concurrent code across PC, Mac, mobile, and console. You Have: - Strong modern C++ (C++17 or newer) in a large, complex production codebase - Deep multithreading/concurrency experience — schedulers, thread pools, lock-free programming, atomics, memory models - Comfort profiling and reasoning about performance at the OS/CPU level Nice to Have: - Game engine or real-time systems experience - Fiber/coroutine runtimes, work-stealing or job-system schedulers - Cross-platform low-level development (Android, iOS, console) - Track record as the go-to expert other teams consult on a system For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $196,750 - $243,290 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
Gameplay Programmer Intern
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been leading the pack of real-time entertainment with our constantly growing team of engineering experts. We’re always improving on the tools and technology that empower content developers worldwide. GAMEPLAY PROGRAMMER INTERN What You'll Do We are taking Fortnite Reload to the next level with continuous live improvements and additions. As a Gameplay Programmer Intern, you will contribute to the development of core gameplay features for our updates and get hands-on experience working alongside other programmers, designers, and artists. In this role, you will - Assist in prototyping and implementing gameplay features in collaboration with art and design - Help debug, test, and fix bugs in gameplay systems - Learn to write clean, maintainable C code in Unreal Engine - Participate in team discussions, offering ideas and feedback What we're looking for - Strong C++ knowledge - Interest in gameplay programming - Strong problem-solving skills - Passion for learning things and delivering results - Great interpersonal and communication skills, with demonstrated ability to communicate within a team - The ability to react and respond effectively to constructive feedback This internship has a flexible start date in 2027. Recruitment will be ongoing until teams find an ideal match. Applicants must be legally authorized to work in the posting location for the duration of the internship. For more information about Epic’s Early Career Program, visit epicgames.com/earlycareers . This is going to be Epic! ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Technical Designer in Animation
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating. Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development. ART What We Do Push your artistic talent to the limit on a team of world-class environment, character and concept artists who strive to innovate and inspire. What You'll Do Epic Games is looking for a Technical Designer in Animation (TDiA) to join our team working across various animation systems. As a TDiA, you will use your animation sense and technical understanding of character animation to design and create gameplay animation systems that facilitate appealing, high-quality character motion. You will be the primary point of contact for animation implementation issues and any animation-related technical challenges, and you will work closely with Animation, Design, and Programming colleagues to ensure the animation pipeline operates smoothly and efficiently. You will also help identify potential issues and deploy correct solutions, using your technical knowledge to help bridge and facilitate communication between the animation team and other departments. In this role, you will - Creation of animation behavior tools/techniques/philosophies that allow the building of complex movement systems - Design and implement animation state machines/behaviors and runtime solutions - Work closely with the Animation, Design, and Programming departments to analyze, troubleshoot, and solve in-game animation implementation issues and animation-related technical challenges - Closely collaborate with the animation leadership to maintain the style and quality bar for animations in the game - Look for opportunities to improve the animation pipeline/workflow and help provide solutions for technical animation problems, including performing training and creating documentation for the animation team What we're looking for - A strong animation sense with a clear understanding of realistic and stylized character motion and how to achieve them with modern animation methods - Expertise with animation pipelines, including source content creation tools such as Maya, MotionBuilder, and the Unreal Engine, using our Control Rig tools - Exceptional problem-solving ability with strong written communication and teamwork skills - Familiarity with gameplay animation tools and concepts, such as blend trees and state machines; experience with Unreal Engine Animation Blueprints required - Experience with AAA game development, preferably on a large team using Unreal Engine - Self-motivation, a strong work ethic, and the ability to work independently - Coding knowledge or experience with C++ is not required EPIC JOB + EPIC BENEFITS = EPIC LIFE We pay 100% for benefits for both employees and dependents and offer coverage for supplemental medical, dental, vision, critical illness, telemedicine, Life and AD&D, long term disability insurance as well as weekly indemnity (short term disability) and a retirement savings plan with a competitive employer match. In addition to the EAP (employee assistance program), we also offer a robust mental well-being program through Modern Health, which provides free therapy and coaching for employees & dependents. ABOUT US Epic Games is a leading interactive entertainment company. For over 30 years we've been making award-winning games and engine technology that empowers others to make visually stunning games and 3D content that bring environments to life like never before. Epic's award-winning Unreal Engine technology not only provides game developers the ability to build high-fidelity, interactive experiences for PC, console, mobile, and VR, it is also a tool being embraced by content creators across a variety of industries such as media and entertainment, automotive, and architectural design. As we continue to build our Engine technology and develop remarkable games, we strive to build teams of world-class talent. Like what you hear? Come be a part of something Epic! Epic Games deeply values diverse teams and an inclusive work culture, and we are proud to be an Equal Opportunity employer. Learn more about our Equal Employment Opportunity (EEO) Policy here . Note to Recruitment Agencies: Epic does not accept any unsolicited resumes or approaches from any unauthorized third party (including recruitment or placement agencies) (i.e., a third party with whom we do not have a negotiated and validly executed agreement). We will not pay any fees to any unauthorized third party. Further details on these matters can be found here .
Software Engineer, Creator Studio
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there. A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone. As a Software Engineer on the Roblox Studio team, you'll help build and shape the tools Roblox teams use to build the Roblox app, and that creators use to build their experiences. Our mission is to unify internal and external tooling into a single, best-in-class toolset that benefits everyone. You Will - Work on various internal and external tools for Roblox game developers - Define architecture and implement reusable tooling frameworks - Design and execute on the architecture and technical direction that will be the future of our application - Own and deliver complex technical projects from the planning stage through execution - Work cross functionally, across teams and technology platforms - Participate in building the world's best professional application for massively multiplayer game development You Have - 2+ years of experience in software engineering, with a track record of delivering high-quality production code. - Coding Proficiency: Strong programming skills in at least one modern language (e.g., C++, C#, Lua). - Problem-Solving Skills: A solid understanding of computer science fundamentals, data structures, and algorithms, with an aptitude for debugging complex issues. - Education: A Bachelor's degree (or equivalent professional experience) in Computer Science or a related engineering field. Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time. For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page . Annual Salary Range $153,120 - $196,750 USD Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted). Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process. For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.
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