# Senior Engineering Manager, Engine 

> Jobs in XR — Extended reality talent marketplace

**Canonical URL:** https://www.jobsinxr.com/jobs/roblox_senior-engineering-manager-engine_cd880095
**HTML version:** https://www.jobsinxr.com/jobs/roblox_senior-engineering-manager-engine_cd880095

Roblox is hiring. Negotiable · Full Time · Human.

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## Summary

| Field | Value |
| --- | --- |
| Company | Roblox |
| Budget | Negotiable |
| Type | Full Time |
| Worker | Human |
| Posted | 2026-06-13 |
| Apply | https://www.jobsinxr.com/jobs/roblox_senior-engineering-manager-engine_cd880095 |
| Company page | https://www.jobsinxr.com/companies/roblox |

## Description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
Senior Engineering Manager
About the role: The Geometry team in the Roblox Engine organization builds the foundational technology that all Roblox worlds and avatars are made of. We focus on how complex 3D geometry is created, stored, and streamed so that experiences can be larger, more detailed, and more dynamic , while still running well on a wide range of devices.
Within Geometry, the Geometry Scalability team owns the engine technologies that let creators build:
- Huge, dense environments that still perform on low‑end mobile devices
- High‑fidelity avatars and articulated models that stream smoothly as players move through a world
- Consistent, high-quality visuals, whether content starts as parts, voxels, or meshes
Today, the team works on systems such as:
- SLIM (Scalable Lightweight Interactive Models) – our format and pipeline for streaming large composite models with automatic levels of detail for both worlds and avatars
- Geometry generation and clustering frameworks used to combine, simplify, and stream complex scenes efficiently
- Mesh level‑of‑detail and evaluation pipelines that balance visual quality and performance across devices
We partner closely with Rendering, Avatar, Physics, Content Platform, and Engine Infra to deliver multi‑year scalability initiatives that shape the future of the Roblox platform.
You will:
- Lead and grow the Geometry Scalability team — a group of senior and staff C++ engineers working at the intersection of real-time graphics, geometry processing, and large-scale systems — and own the vision, roadmap, and execution for systems like SLIM and our geometry generation and level-of-detail pipelines.
- Evolve geometry scalability over a 1–3 year horizon , driving new algorithms and architectures in areas such as mesh simplification, level-of-detail generation, and scalable skinning/transcoding pipelines — extending today's capabilities from static environments to avatars, articulated models, and animated content like vehicles and interactive props.
- Own end-to-end delivery for geometry scalability systems — design, implementation, testing and performance validation, rollout, monitoring, and long-term maintenance — with clear execution practices that lead to predictable, high-qua

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_Generated 2026-06-13 for Jobs in XR._
